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June 25th, 2007, 03:10 PM
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Corporal
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Join Date: Oct 2006
Posts: 167
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Wish-List for Dominions 4
A really small but important change:
Make the 'seduce' ability work in both ways, not just female critter seducing male critter.
Preferably, three types of seduction 'seduce men', 'seduce women' and 'seduce all'.
That way, there can be not just Succubi but also Incubi and shapechangers...
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June 25th, 2007, 05:45 PM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
Incubi, shapechangers, and Pan units/summons would work.
__________________
You've sailed off the edge of the map--here there be badgers!
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June 25th, 2007, 07:12 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: Wish-List for Dominions 4
Ability to set multiple winning conditions (or to exclude winning conditions).
For example, Research OR Dominion OR VP could win a game.
Also possibly add new winning conditions or static turn limits - game plays to 50 turns, leader in X or Y condition wins.
Somehow not have the game go to "YOU WIN" and kick you out. Continue playing SP maybe?
EDIT: Ability to set pre-existing conditions via game setup instead of just map mods. Starting gold, Initial resource pool (goes to normal after x turns), initial research per school (or spendable bulk), initial dominion maybe?, initial gems.
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June 26th, 2007, 12:43 AM
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General
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Join Date: Oct 2006
Posts: 3,445
Thanks: 85
Thanked 79 Times in 51 Posts
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Re: Wish-List for Dominions 4
I seem to remember seducing women, myself, once upon a time, but that was before I got married, and my wife apparently has stayed seduced, so it's a little foggy 
__________________
You've sailed off the edge of the map--here there be badgers!
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July 13th, 2007, 02:00 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Wish-List for Dominions 4
You should be able to script your mages from their info screen that comes up when you right click them. Later in the game when you have a ton of mages in your forts, it's a total pain to find the specific mage you need in the army setup screen. Especially when your mages start getting the same names.
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July 13th, 2007, 02:53 PM
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Sergeant
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Join Date: Jun 2007
Location: Atlanta, GA
Posts: 339
Thanks: 125
Thanked 24 Times in 15 Posts
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Re: Wish-List for Dominions 4
I'd like to be able to see the summary troop losses from the window that shows the battle resuts rather than just the number. It can be hard to tell exactly which units died without watching every battle.
Also results from castle seiges would be nice too 
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July 13th, 2007, 04:28 PM
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Corporal
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Join Date: Jun 2006
Posts: 199
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Wish-List for Dominions 4
A counter that tracks the number and kind of troops lost and then of course the number and kind of troops killed.
Just how many undead do i send back to the grave as a game of Ermor would be interesting to know 
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July 13th, 2007, 05:50 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
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Re: Wish-List for Dominions 4
BigDIsAwesome,
One thing that helps is to give your troops their move/attack/whatever orders first. Then when you got to script them, either hit Tab to hide all the researchers, or select the destination province and hit 'y'. I admit this doesn't help much when the army you're moving has 20 mages with it, but if you're just trying to find the right single mage out of a bunch of researchers it can help.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 14th, 2007, 01:19 PM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Wish-List for Dominions 4
Yeah I knew that trick, but like you said it still doesn't help if your army has a bunch of mages.
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July 16th, 2007, 03:23 PM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: Wish-List for Dominions 4
add "enter site to get" units to the recruit screen greyed-out
I might be missing another obvious helpful button or something but here is my problem. It involves abit of micro-management.
When I have a large map and I have mages doing auto-searches then I occasionally have to use F1 and scroll thru all of the finds to see if there are sites which allow recruiting something new or where a mage can enter to get a unit. Some of the sites are not helpful in their naming. The ones that sound like they might give me a unit, dont. And the ones that do, arent always named in a way to make that obvious. So all in all its pretty time consuming. Kristoffer and Johan might not notice since they create the sites and probably knows them all by name.
Now the ones that allow recruiting a new unit I will often stumble across as Im revisiting the province. Just moving armies thru them will usually have me reminding myself of what I can make there and I will notice something new that I got from a found site that I hadnt noticed before. Can we get a unit showing there for sites that a mage enters? Maybe showing it greyed out as if it needed a structure but the help text would instead say something like "requires a death mage".
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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