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Loren said:One thing that would reduce the pain: Make freespawn last. Process summons, then recruitment and finally freespawn. ... To add insult to injury you still lose the gems.
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Not to hijack a useful discussion, but a similar turn-order solution could perhaps remove the 'feature' that lets you fill your opponents labs with crap items via messages, and deny them slots for their forged items. The number of lab slots is a big limiting factor in very large games, so code the actions so all the nation's new forged items are made and go in the lab slots first, and only then items which come from messages.
On the other hand, perhaps it is designed that way on purpose, in which case I will simply hate them with a hateful firey hate burning with hate fire.[img]/threads/images/Graemlins/Campfire.gif[/img]
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