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June 25th, 2007, 07:17 PM
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Corporal
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Join Date: Mar 2007
Location: Indianapolis
Posts: 135
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Game: Hidden Signs (in progress)
When Ermor attacked one of my castles I casted Solar Brillance and it didnt seem to kill even one of his undead.
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June 25th, 2007, 07:31 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Game: Hidden Signs (in progress)
You need spell penetration items on your guys. It gets resisted by magic protection, and protection of the seucplher or however you spell it, raises that.
Jazzepi
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June 26th, 2007, 02:34 PM
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Private
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Join Date: Jan 2007
Location: Argentina
Posts: 42
Thanks: 0
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Re: Game: Hidden Signs (in progress)
Here the bad guy......
Seriuslly, I am really a very defensive player and I have not started any war.....I must congratulate the alien for his diplomacy, he convince alwais someone to die for him...
Ulm has give me a lesson about strategy and how to fight against ermor(what was my main objetive when I chose ermor), solar brillance is a good spell but not against protection from the sepulcre and less convinate with antimagic.... I really dout it is the rigth way
To be honest I consider the game will be winned by mictan or arcocephale depending their diplo, I have low chances as it is inherent to ermor, is a killing nation untill some one think outside the box.
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June 26th, 2007, 05:07 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Game: Hidden Signs (in progress)
Actually solar brilliance is fine, but I needed to get access to to earlier and I needed to build more chaff. I was also going to combine solar brilliance with earthquake spam, which would have been devastating.
I also took someone's advice, which was a bad idea, and built my pretender into a SC chassis. I never used him as such. In retrospect I would have simply taken either a site searching/researching pretender, or better scales. I found myself wanting for money towards the middle-late game.
Jazzepi
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June 30th, 2007, 02:43 PM
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Sergeant
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Join Date: Dec 2003
Posts: 214
Thanks: 2
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Re: Game: Hidden Signs (in progress)
looks like this game ran its course!
Here are the final scores:
http://www.evilzombies.com/HiddenSigns.html
I'm going to be starting this server up again, same settings.
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June 30th, 2007, 04:45 PM
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Private
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Join Date: Jan 2007
Location: Argentina
Posts: 42
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Game: Hidden Signs (in progress)
Well it is a bit surprising.......
Hmm... I win?
All the other games you are hosting are only 66 turns lenght?
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June 30th, 2007, 04:47 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Game: Hidden Signs (in progress)
You had 24,000 troops. I don't see how it's a surprise ;P
Jazzepi
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