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June 26th, 2007, 03:17 AM
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BANNED USER
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Join Date: May 2004
Posts: 4,075
Thanks: 203
Thanked 121 Times in 91 Posts
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Re: Tools and Tutorials
Once upon a time, there was a file?? with all the graphics, weapons, armors, #s and all for the modding community for Dom2.
Is that still around?
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June 26th, 2007, 08:06 AM
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Corporal
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Join Date: May 2007
Location: Sydney, NSW
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Re: Tools and Tutorials
Edi's DB. Just look for one of his posts and there'll be a link in it. But I dont think it has the graphics.
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July 12th, 2007, 01:31 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
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Re: Tools and Tutorials
Terrain Math Tools thread Link updated
Contains a lot of discussion on map file terrain analysis and suitable scripts
Kaljamaha's Map Check script Link updated
This particular utility will output analysis into a tab-separated text file that can be pasted into a spreadsheet program like Excel or Open Office Calc and then easily inspected using filters. Great for analyzing a map file and checking nostarts. Requires Perl to be installed on the computer.
Last edited by Edi; September 1st, 2008 at 10:34 AM..
Reason: Links updated
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August 2nd, 2007, 12:50 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
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Re: Tools and Tutorials
Is there an up-to-date version of the mod manual that contains all the new commands and the ones that do and don't work up to the current patch? I know the current mod masters could probably update the original in a heartbeat, but I wouldn't even know where to start.
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August 3rd, 2007, 11:01 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: Tools and Tutorials
No, I don't think there is. The modding aspect of the game is currently a bit of a mess with some commands not working, new commands having been added but things not necessarily updated and other such.
Getting a concentrated burst on getting that right might be a good thing. I've got the typo fixes to do, but after my trip to Italy, I may tackle that. It comes with the bug list territory and you might as well pay attention to documentation at the same time.
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August 4th, 2007, 07:30 PM
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General
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Join Date: Feb 2007
Location: R'lyeh
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Generate a list of used ID numbers in a mod file
I have written a small awk script that Sombre requested which lists all the ID numbers which are used in a mod file. ID numbers which are being used more than once will be listed as often as they appear, too. Makes it easy to find overlaps...
Example usage: Code:
$ awk -f dmlist.awk CBcomplete_1.00.dm
Monster IDs: 2851,2877,2888,2890-2892
Weapon IDs: 659,708-710,751-755,768-769
Armor IDs: 252-264
Site IDs: 890
For Windows users, download the GNU awk binary here: http://gnuwin32.sourceforge.net/packages/gawk.htm
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