|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  |  
	
	
		
	
	
	| 
			
			 
			
				June 25th, 2007, 07:45 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Aug 2000 Location: Mountain View, CA 
						Posts: 2,162
					 Thanks: 2 
		
			
				Thanked 4 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 I *hate* unscripted Touch of Madness. 
 An unscripted Touch of Madness can send one's archers, mages, or pretender counter-productively running into melee, and there's no "execute the caster for treason or capital stupidity" option.
 For, say, Arco -- where it's useful to have priestesses tagging along with your armies, for the healing and prayers -- is there a good workaround other than scripting every priestess and hoping they take the hint after five non-ToM orders?
 
				__________________Are we insane yet?  Are we insane yet?   Aiiieeeeee...
 |  
	
		
	
	
	| 
			
			 
			
				June 25th, 2007, 08:20 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 Mod touch of madness to be very high level, like N9D9, thus removing it from the game. |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 11:27 AM
			
			
			
		 |  
	| 
		
			
			| 
 Private |  | 
					Join Date: Apr 2004 
						Posts: 16
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 i agree...  or at least have the AI do a better job of making sure there is a squad melee troops close enough to have this cast upon.  and not cast it if mages are present w/in the squad. |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 11:36 AM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Jan 2007 Location: Osaka, Japan 
						Posts: 481
					 Thanks: 42 
		
			
				Thanked 33 Times in 12 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 Count me in the "hate" column too.  Often I'll try to keep level 2 or above nature mages out of combat just to avoid this problem.
 Heck, if it was merely a matter of a pointlessly wasted spell (think Earth mages spamming Legions of Steel), or even of wasted gems (mage thinks, "hmm, I think we need another puny elemental in this already lopsided battle..."), that'd be one thing.
 
 But this spell gets friendly units killed.  And sometimes very valuable units!
 
 I think there needs to be a way to disable the AI from casting certain spells.  This has often been suggested before though...
 
				__________________"I think that this situation absolutely requires a really futile and stupid gesture be done on somebody's part"
 |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 12:06 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Oct 2003 
						Posts: 477
					 Thanks: 0 
		
			
				Thanked 0 Times in 0 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 It should just give the beserker ability, without actually making the target beserk. |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 12:22 PM
			
			
			
		 |  
	| 
		
			
			| 
 Corporal |  | 
					Join Date: Dec 2004 
						Posts: 138
					 Thanks: 1 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 
	Quote: 
	
		| there needs to be a way to disable the AI from casting certain spells 
 |  |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 01:27 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Oct 2006 
						Posts: 3,445
					 Thanks: 85 
		
			
				Thanked 79 Times in 51 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 They should just add a "cast friendlies/cast enemies" option and be done with it. Then you could set a mage to either cast spells at your own troops, or at the enemy troops-no enemies close enough? your mage sits his *** down. 
				__________________You've sailed off the edge of the map--here there be badgers!
 |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 03:03 PM
			
			
			
		 |  
	| 
		
			|  | 
 Second Lieutenant |  | 
					Join Date: Mar 2004 Location: Gdansk, Poland 
						Posts: 420
					 Thanks: 0 
		
			
				Thanked 15 Times in 4 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 The problem is, Touch of Madness looks good on paper. You'd never cast it on mages or archers, so you never consider it...
 Moving the spell to the same category as Breath of Winter (scripts only) would solve it once and for all. No real drawbacks, because the Touch has small range, so it has to be cast at the beginning of the battle anyway. While the infantry is still on Hold&Attack.
 
 Alternatively, it shouldn't be very hard to make it so it's only cast on infantry, flyers or cavalry but NOT on units with missile weapons. But I think this kind of change never happened in a patch before, so I'd be happy enough with BreathOfWintering it.
 
				__________________Those who do not understand Master Of Magic are condemned to reinvent it - badly.
 |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 04:21 PM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Nov 2006 Location: Chicago, IL, USA 
						Posts: 372
					 Thanks: 0 
		
			Thanked 1 Time in 1 Post
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 I am also a hater. |  
	
		
	
	
	| 
			
			 
			
				June 26th, 2007, 05:29 PM
			
			
			
		 |  
	| 
		
			
			| 
 First Lieutenant |  | 
					Join Date: May 2007 
						Posts: 674
					 Thanks: 7 
		
			
				Thanked 15 Times in 10 Posts
			
		
	      |  |  
    
	| 
				 Re: I *hate* unscripted Touch of Madness. 
 It's come in handy in chaff vs. undead chaff battles, but apart from that... 
 I've lost valuable units to it.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |