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				June 25th, 2007, 07:30 PM
			
			
			
		  
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				Shrapnel Fanatic 
				
				
				
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				Re: sprites: request to devs
			 
             
			
		
		
		
		ImageMagick will also generate a handy thumbnail-to-file page. But I couldnt figure out what file I would want a thumbnail to click to. Maybe the old sprite library which was made with screenshots of the units info screen? Or a zip of just that units sprites? (but that seemed to make the ripping off of the game images too easy) 
		
	
		
		
		
		
		
		
			
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				June 25th, 2007, 07:39 PM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		
		
	
		
		
		
		
		
		
			
				__________________ 
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 01:00 AM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		Hey, with all due respect.. I think this is the wrong way to go about it.  
 
Why not dump each .tga into a database entry, (web enabled) with columns for searchinng, and description. 
But the neat thing would be that then people could update the info a few at a time whenever they wanted...  
  
like 307 - Sphinx... 
5-105 Large Air Elemental2 
With everyone working on it a few at a time we'd be done in no time.... 
 
Chris 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 05:34 AM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		If you have any idea how to do that chris, please go ahead and set it up. I'm sure we would all help complete it. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 10:29 AM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		Sure. A SQL file. Relational Database. 
One index key would be the unit number as is used in maps and mods. 
Another index key would be the text name of the unit. 
And another for the .tga file since the other two keys wont cover all of the images (some are partial, old images no longer in use, new images not yet in the game, or after being attacked like mount without rider). 
 
A web interface, probably PHP, could be written to allow updating. Kindof like a WIKI interface. It should allow for sprite #1, sprite #2, other sprites for that unit, and "also see" links for variations of the same unit. Also a spot to link to the screen capture of the info screen on a unit. And the text of that screen typed in so that it can be cut-and-pasted into peoples projects. And a tie-in to Edi's unit database.  
		
	
		
		
		
		
		
		
			
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 03:25 PM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		If somebody wants to tie it into the Unit DB, go right ahead. You're likely going to have to use the BaseU sheet from that, because only the Base<X> sheets contain purely elemental data.  The display pages use spreadsheet function to produce the final results. 
 
It'd actually be easier to get the display results with a SQL DB, but my skills in that department are sadly lacking. Having a reference for the sprites would be awesome. If anyone feels like taking it up and has questions about the unit DB, post them here or in the Dom3DB Discussion thread or send them by PM. 
		
	
		
		
		
		
		
		
			
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 04:54 PM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		 A tie in to display, and even better search on, weapons, size+flight+animal+native protection value (a stand-in for race), and mounted-ness would be much awesome. 
		
	
		
		
		
		
		
		
			
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				June 27th, 2007, 06:28 PM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		
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				Gandalf Parker said: 
Sure. A SQL file. Relational Database. 
One index key would be the unit number as is used in maps and mods. 
Another index key would be the text name of the unit. 
And another for the .tga file since the other two keys wont cover all of the images (some are partial, old images no longer in use, new images not yet in the game, or after being attacked like mount without rider). 
 
A web interface, probably PHP, could be written to allow updating. Kindof like a WIKI interface. It should allow for sprite #1, sprite #2, other sprites for that unit, and "also see" links for variations of the same unit. Also a spot to link to the screen capture of the info screen on a unit. And the text of that screen typed in so that it can be cut-and-pasted into peoples projects. And a tie-in to Edi's unit database.   
			
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 I guess I get to play Sombre this time. 
OK Gandalf, why don't you go ahead and DO it?  
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 10:15 PM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		Ah but this time Gandalf hasn't said he wants it done, just talked about how it could be done. Can't expect people to do things they're not actually interesting in seeing. I only say 'DIY' when someone is asking others to do something they want when they could just as easily do it themself. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				June 27th, 2007, 11:18 PM
			
			
			
		  
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				Re: sprites: request to devs
			 
             
			
		
		
		
		Actually I did my part. Thats what Ive been doing for decades at work. Initial layout, MAYBE up to the point of Psuedo Code if thats what is needed to make it clear. I only code something up to the point of proving it can be done. The hacking part is fun,  after thats its just work. I pass it on for someone else to make pretty. For instance, if I was really interested in getting this then I would outsource it to India for a few bills.  
Its like moderating. I dont have to come up with answers. I just have to keep the conversations going. If I DIY'd all my ideas it wouldnt be nearly as good as spurring community effort. Many major projects here have me credited in the readme for the idea that are MUCH better than I would have made.    
		
	
		
		
		
		
		
		
			
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This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
			 
		
		
		
		
		
		
	
		
		
	
	
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