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  #1  
Old June 27th, 2007, 02:55 PM
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1) I recall there being issues with very large armies storming a castle. But we're talking in the thousands range. That just isn't very likely to occur unless you're playing Ermor. For all practical purposes it just isn't a problem.

2) Already has been answered.

3) Like some others in this thread, I've played games that have lasted months, and a few which I finished in one night.

4) The AI is actually quite reasonable considering the scope of the game, which is huge, and has more aspects and situations than probably any other computer game, ever. There will be various occasions where the AI will do something suboptimal or you're wonder why it did that. You can console yourself by thinking that not every opponent you will face in dominions has to be a tactical or strategic genius. On the other hand, if Dominions possessed a vicious and powerful AI on the scale of how strong Deep Blue is for Chess, I imagine a lot of players would no longer have fun and stop out of frustration. Anyway... If/When you start beating the Impossible AIs, you can then do some things to improve the challenge.

By no means a comprehensive list:
Personally, for example, I use and suggest a handicap of never hiring mercenaries.
Another suggestion is to play with a lower resource setting (it helps the AI spend more on it's national troops and less on independents)
Yet another suggestion to take that last idea a step further, is to play on a no-independent map, or use the no-indep. mod.
Furthermore, you can start a game, and just not do anything for the first 5 turns. (Or 10, or even 20.)
Finally, one can always mod the game, nations, units, spells, or maps to give certain advantages to the AI, or simply work better to fit it's style of play.

SuperSecret Tigerdragon DeluxeEdition Suggestion: You could always play against other humans. Though I realize that this is outside the scope of the topic, it just had to be included.
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Old June 27th, 2007, 03:15 PM

dave74 dave74 is offline
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Thanks for all the answers guys.

One more question - i read somewhere that the manual is a good read. How would you rate it?
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Old June 27th, 2007, 03:34 PM
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Fairly essential if you have never played a Dominions game before and especially if you are interested in the mechanics. The turn resolution order for different kinds of commands is also pretty illuminating.
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Old June 27th, 2007, 03:45 PM
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Gandalf Parker Gandalf Parker is offline
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It is an above average manual. Almost 300 pages. Includes a tutorial, screen shots, charts, suggested god builds and strategies to help you get started. One of the things that I think made it great is that it was written by a player, not the programmer.
And the smartest thing they did was making it spiral bound so it lays flat when Im trying to read and play at the same time.
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Old June 27th, 2007, 04:13 PM

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Yeah the manual is good. And this is from someone who never uses manuals. Even to an experienced player it is still a valuable reference
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Old June 27th, 2007, 04:36 PM
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The manual is very nice. I use it to plan my research based on the spells and items I want/need all the time. I can't eat a meal at home without reading something, so it's a common dinnertime piece of reading material. I also recommend Edi's spreadsheets to get info on sites, the expansion nations, etc, that are not in the manual.
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Old June 27th, 2007, 04:59 PM

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Its also nicer than most manuals, having a fairly solid cover and being ring-bound.
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