.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old June 28th, 2007, 05:53 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Glamour post 3.08

The AI is simply not a challenge for me unless I handicap myself, but speaking from a SP standpoint, Vans are still too good. A better balanced game reduces the problems caused by how random the AI is, so resulting in slightly better SP gaming overall. This applies to all units which are miles better than anything else you could build - they just aren't desirable in the vanilla game.
Reply With Quote
  #2  
Old June 28th, 2007, 10:22 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Glamour post 3.08

Interestingly even before the nerf, on massive AI tests it was not the heims that came out on top. I dont even remember them winning any of the games tho they probably did.

The tests were like endurance tests for the game. All of the nations were in as AI's, the game was run on immeadiate hosting and went for days. Mostly I watched for crashes (of course), CPU loads, hosting time (it started at about 1 hosting every 10 minutes and went to alittle over 30 minutes), and memory leaks. Each game did create a log and a scores page. I did not keep great notes about the winners but I was looking to see if the same nation came up too often. There was nothing worrisome to report to the beta team.

Different maps, map sizes, victory conditions, other settings did make a difference in the game. In abit above average times on standard settings; the games tended to be Undead Ermor doing well in the early game, Oceania in mid game, and Arcos in late game if it had managed to get there.

I had considered automating it all and doing a big batch of one-on-one contests but I never got motivated enough to do it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #3  
Old June 28th, 2007, 11:10 AM

thejeff thejeff is offline
General
 
Join Date: Apr 2005
Posts: 3,327
Thanks: 4
Thanked 133 Times in 117 Posts
thejeff is on a distinguished road
Default Re: Glamour post 3.08

But that's because the AI can't actually play a bless strategy.

It doesn't take a good bless, except by accident. If it does it doesn't recruit enough sacred troops. When it does use sacreds it often doesn't bother to bless them.

Why would expect the AI to do well with an uber-bless rush nation?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 02:20 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.