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  #1  
Old February 2nd, 2002, 07:33 AM
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Default Re: Imagemod requests here!

Also, a structural component image.
Nothing fancy, just some generic, futuristic support I-beam like component.

Some power reactors would be good. Everything from RTG (fission piles) to fusion plants to antimatter reactors. (B5 mod)

I'm sure the Monster Mod people could use some "guts" for their monsters. Hearts, lungs, brains. Dragon scales, amoeba arms, etc.

I need a half-built space yard facility for P&N's "spaceyard expansion project". Something with a gritty construction worker feel to it.

P&N could stand to get a facelift with better Ablative armor and Plasma Projection Armor.
Ablative must be fairly thick & layered.
Plasma projection could be shown "in-action", squirting jets of plasma out to intercept an (unseen) beam or torpedo.

Psychic armor, and Bio-crystal armor need unique images.

Swashbucklers, and the nomad Version, Scavengers.
Some futuristic pirate suits anyone?
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  #2  
Old February 4th, 2002, 08:24 PM

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Default Re: Imagemod requests here!

SJ:

An I beam should be pretty easy

I'll work on some armor for the B5 stuff - I already made a Shadow and Vorlon like texture for the program I am using that might be useful. I'll give it a shot over the week.

Also, finished Small/Med Fision/Fusion/AntiMatter engines and reactors. Still working on Gravitic and Hyperspace Taps - also working on Large/Huge sizes for the others.

[ 04 February 2002: Message edited by: Val ]

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  #3  
Old February 4th, 2002, 08:31 PM
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Default Re: Imagemod requests here!

quote:
What types of armor and how many categories?
four inert armors, structural through heavy, and the two images as below for all the fancy ability armors.
Then, maybe something for the reinforced armor, light med. heavy.
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Old February 5th, 2002, 12:55 AM

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Default Re: Imagemod requests here!

SJ:

How are these?

I-Beam_1.bmp

I-Beam_2.bmp
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  #5  
Old February 5th, 2002, 01:04 AM
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Default Re: Imagemod requests here!

A bit literal But some of those in a 3-D cubic or hex gridwork would look cool. They've gotta be brighter as well, since they don't show up against the black (at least on my monitor).
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Old February 5th, 2002, 05:00 PM

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Default Re: Imagemod requests here!

Heh, knew it couldn't be that easy

Actually, I was thinking of a framework hex like the armor, would that be good?

Here is a dilapidated station for P&N - let me know what you think.

P&NStation.bmp

Here is a selection of armors and engines/reactors. Let me know which images you want to use for what and I can generate the various types for you (Main piece, Lght, Med, Hvy), also let me know if you were thinking of something else. I also gave the plasma armor a shot - images 22-26.

Armor&Engines.zip

Hope they are on the right track!
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  #7  
Old February 5th, 2002, 05:56 PM
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Default Re: Imagemod requests here!

That station looks cool, are you going to make a whole "Pirate" shipset? If you do, I'll package it with P&N

For the gridwork, If you take a pair of armor outlines, and bend the edges towards each other, you'd get something like what I was imagining. add some half-beam connectors going out from the vertices, for the impression that they connect with other structural components.

Ooohh. Real plasma armor!
I'll have to take a closer look at home, but I like the firey underside

PS: your "LargeAntiMatterEngine.BMP" is not actually a BMP, but a PSP file. You need to convert that one.
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