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  #11  
Old June 5th, 2007, 06:04 PM

Shovah32 Shovah32 is offline
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Default Re: Dominions DnD

The stats wouldnt translate perfectly but there probably wouldnt be too big of a problem(and modded equipment would help too). It would be fun to do a very large battle with PCs involved and cutting/blasting through the ranks of the enemies. The ai could almost act as a separate GM, preforming random acts and setting up challenges for the players on its own.
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  #12  
Old June 5th, 2007, 07:47 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Dominions DnD

"Well the battle was going well but SURPRISE the mage has just turned into a dragon"

"You hear news of nearby provinces being ravaged by something called "the Eater of the Dead". Apparently a sorceror summoned it to do battle in a province far away but it got away from him. Now it roams free attacking everything."

"Yes you took the province but the following month there was some sort of attack. One large bird led a flock of many smaller birds. They seem to have taken the province in the name of ...."

"Have you ever heard of an adventurer named Bogus?"
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  #13  
Old June 5th, 2007, 07:48 PM

jutetrea jutetrea is offline
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Default Re: Dominions DnD


This fits in with the scenario model floating around as well.

Along with the big nation map, when you want a specific part of a campaign or scenario you pull a cutout game. The 50 person map would have the big picture, the small game/map would have the scenario. Much easier map mod, but might be a bit difficult to synch up.

For instance, the bit map would show the situation above such as Jot recently taking a caelum province. The small map would have just 10 provinces or so, with the 2 relevent nations and any specific quest rewards/objectives/challenges modded in. Wouldn't affect the big map, and really don't want it to unless your PCs are at the level where they do world changing events. After the scenario the large map still stays relatively the same, still providing flavor and direction.

For the small map you could even mod the players directly into the game.. 4 or 5 commanders, whatever followers starting in one barren corner with relevent EQ...and see what happens
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  #14  
Old June 5th, 2007, 08:17 PM

MaxWilson MaxWilson is offline
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Default Re: Dominions DnD

Quote:
Shovah32 said:
The stats wouldnt translate perfectly but there probably wouldnt be too big of a problem(and modded equipment would help too). It would be fun to do a very large battle with PCs involved and cutting/blasting through the ranks of the enemies. The ai could almost act as a separate GM, preforming random acts and setting up challenges for the players on its own.
If I were running this as GM, I would run the battle in advance and use it--as a color illustration--only if it turned out favorably for the PCs. Or in other words, if the tactical AI didn't mess things up for them. In a tricky battle where the outcome is close, the players are going to want to be making their own decisions.

-Max
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  #15  
Old June 28th, 2007, 03:10 PM
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Default Re: Dominions DnD

Im thinking that in actual use this would probably work. After all, a MONTH of PC time between running the host? Each province representing a small country unto itself? It shouldnt get too far out of whack with the DnD game if you are a creative DM. And it would be fun to work in the game messages and world info.

I admit that I prefer the original Faerun maps, and "the City State of the Invincible Overlord". But for whipping up a quick campaign world this might be fun for someone. In a way it brings the game full circle since Illwinters games include things that came from their tabletop playing sessions.
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