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  #1  
Old February 6th, 2002, 10:51 PM

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Default Re: Imagemod requests here!

Ok, tried some of the armor requests you made:

RedoneArmor.zip

Created layered and thick Versions of Light-Heavy armor (only one light for both since it looks the same), made rainbow refract armor, mushroomed the plasma and added a vent to plasma armor (also one without plasma for mini), tried the hollow hex/wall thing (not sure if I got that one visualized right) and recolored primary armor (made 2 dif ones). Hope they are better!
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  #2  
Old February 7th, 2002, 01:25 AM
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Default Re: Imagemod requests here!

I'll take one of those meshwalls in a light grey frame to highlight the structure (thin tubes along the edges, leave the faces exposed)

I like the refraction rainbow, too. Make a mini of that to see whether the color shows through

For the heavy/medium armor, I think the layered method is better, the variable thickness is a bit too subtle, though if you made the light stuff paper thin, and the heavy stuff 50% thicker, they should be obvious as to which is which. Some light on underside of the armor might do the trick too.

Ah, the plasma armor. By the blue ring, I meant a hex outline to replace the center tile of grey plate over top of the plasma.
Check out My cheap drawing to see what I mean
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  #3  
Old February 7th, 2002, 01:56 AM

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Default Re: Imagemod requests here!

The rough sketch helped a lot

Here are some new plasma armors & a mini refract & mini plasma (sans burst).

Plasma-n-Stuff.zip

Question on the meshwall, you want a thin solid grey frame around the mesh, right?
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Old February 7th, 2002, 02:15 AM

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Default Re: Imagemod requests here!

MeshWall1.bmp

MeshWall2.bmp

Like this?
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  #5  
Old February 7th, 2002, 02:38 AM
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Default Re: Imagemod requests here!

Ooh, nice . Definitely the full sphere flare over the half-sphere.

And those minis are very good. Do you want to tweak/re-render them or are they already "premium" rendered?

The BTG walls look the right shape, but I'm thinking they need to look a bit less wispy. How about adding a green mesh inside the grey stuff, for a hint of the organics that go into BTG production.
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  #6  
Old February 7th, 2002, 03:20 AM
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Default Re: Imagemod requests here!

Wow, this stuff is looking great.

I can't believe my eyes. Great job. Are you just going to keep going or do you plan to stop sometime?
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  #7  
Old February 7th, 2002, 05:37 AM
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Default Re: Imagemod requests here!

Thought of some more items for P&N:

Polaron Pulse Torpedo. (Standard torpedo casing, with phased energy warhead)

Polaron Missile. (Basic missile, phased warhead)

Hollowpoint Gravity Spike. Used to make warppoints by brute force.

Machine Shop. Single component per turn repair bays, some sort of parts factory idea. 20 to 40KT in size.

Combat sensor and ECM addon components.
One for "addon" hardware.
and one for software addons.

A variation on the CSM, for use as the Heavy Bombardment Missile. (Same stats as CSM, except quad-to-shields damage, 4x hitpoints, 2x launcher size)

Extended Range Versions of Tractor/Repulsor beams.

PS, ZeroAdunn:
Sure we'll stop on those, but then theres always more to play with.

I'm just wondering if Val's going to sweep the credits in the image mod, and if other modders will post any more requests

[ 07 February 2002: Message edited by: suicide_junkie ]

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