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  #1  
Old February 7th, 2002, 09:46 PM
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Default Re: Imagemod requests here!

No problem. I'll post when I have time to look through them all at home.

PS:
New request idea.

The combat images are quite sparse at the moment. What would be really cool is:
a new image for each Version of a weapon!
Meson bLasters are a great example.
Take the green blob for the meson bLaster. Make a dimmer Version for the MB1, a slightly bigger/brighter Version for MB2, after four levels of bigger/brighter, start making the bolt longer and thicker until it looks like a SW turbolaser.
Imagine two races fighting with the same type of weapon, but one visibly superior.

For beams, you can make dark->light sequences, or a rainbow of colors (red lasers through to UV lasers?)
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  #2  
Old February 7th, 2002, 10:44 PM

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Default Re: Imagemod requests here!

Happy to do that

That could be really involved for the B5 weapons As it is I made the Light, Medium, Heavy & Spinal lasers each fire a different beam, but I didn't have it cycle through for all 10 Versions of each weapon.
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  #3  
Old February 7th, 2002, 11:44 PM
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Default Re: Imagemod requests here!

For lasers, you can go with a red to blue to almost invisible at different tech levels, and make the beam 1,2,3 & 4 pixels wide.

You might try sparkly particle beams. More/brighter sparkles for higher tech.

Just remember for beams, SE4 only uses about a 4 pixel radius circle around the center of the image it make the beam.
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  #4  
Old February 8th, 2002, 04:18 AM

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Default Re: Imagemod requests here!

Goo.zip

Here are the "goo" walls

More stuff to follow!
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  #5  
Old February 8th, 2002, 05:52 AM
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Default Re: Imagemod requests here!

I like Goo1, but it needs to be thicker. Something like 1 unit deep for 6 units of height.
Sort of like bulletproof Jello insulation between decks

PS: As for all those images:
- the race armors are all good. "Image21.bmp", "image4.bmp", "Image9.bmp", etc.
I reccommend going with the solid blocks for racial armors, rather than the layered.
- Rainbow refractive is in.
- Prim_add_2 looks better than Prim_add_1, IMO.
- For inert armors, I like the Image20/Heavy_Layer, but a properly "lit from behind the camera" solid armor might look good too.

[ 08 February 2002: Message edited by: suicide_junkie ]

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  #6  
Old February 9th, 2002, 01:57 AM

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Default Re: Imagemod requests here!

Take a look at these pics:
http://se4kdy.cyberwars.com/temp/sw_pics.zip
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  #7  
Old February 9th, 2002, 02:23 AM
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Default Re: Imagemod requests here!

Very nice.
I'm not sure what the pro-torp_cone is supposed to be, and the standard concussion missile needs some color variation across it (aside from the shadows and highlights)

Other than that, they all look very realistic, in a SF sense
Excellent work.
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