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  #1  
Old June 29th, 2007, 09:07 AM
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Reverend Zombie Reverend Zombie is offline
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Default Re: Desert Rangers

Quote:
Edi said:
Quote:
Kristoffer O said:
> Also, Tomb Wyrms, we need Tomb Wyrms. Oh, and what’s the deal with the Longdead Chariots? Will they ever be available?

I thought you got them when 'reanimating horsemen' as c'tis, but I'm not sure. Could be bugged I suppose.
Yes, it is. It has been that way for a long while and is on the shortlist. In Dom2 Desert Tombs C'tis has a separate Reanimate Tomb Wyrms command, which is not available in Dom3 for some reason.
I think Tomb Wyrms were in Dom3 initially, then broken in 3.04 or some other patch. This is one of my biggest pet peeves when it comes to bugs.
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Old June 29th, 2007, 04:51 PM

Ironhawk Ironhawk is offline
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Default Re: Desert Rangers

Ctis doesnt really count on its infantry to do damage. They are just meatshields for Ctis's great mages
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Old June 29th, 2007, 05:23 PM
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Tuidjy Tuidjy is offline
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Default Re: Desert Rangers

What Ironhawk said. In my LA C'tis games, I build the Prot 20 guys in the
capital, the heavy infantry when I need a meat shield on offense, and the
city guard when I want to let the enemy sit on top of my castles for a while.
Damage is done by sauromancers, and indy archers.

I consider LA C'tis one of the most well rounded races. With blessings and tomb
wyrms working properly they would be even better.
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Old June 29th, 2007, 05:36 PM
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Default Re: Desert Rangers

Perhaps I should have mentioned glamour to get more replies.

Sombre: True but I would prefer them to be changed for multiplayer.

Theonlystd: I agree about Falchioneers. They are mainly for niche use. The point I was trying to make when I mentioned Heavy Infantry and Falchioneers, is that LA C'tis could use some bite in their forces outside of the capital.

Kristoffer O: Currently the only things LA C'tis can reanimate are Ghouls, Soulless, and Longdead Warriors.

Ironhawk: That can be said for most nations.
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Old June 30th, 2007, 09:52 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: Desert Rangers

Do Falchioneers get any more effective if you set them to hold and attack while you fatigue the enemy with skeletons? If you can manage to bring their fatigue to 20, then the attack penalty might be irrelevant? I suppose Ghost Grip could be used, too.

Pure speculation.
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