.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Shrapnel Community > Space Empires: IV & V

Reply
 
Thread Tools Display Modes
  #1  
Old March 5th, 2002, 04:56 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Imagemod requests here!

Given the tiling of beam weapons, I'm wondering whether it would be feasible to create an animated torpedo using the beam code.

something like:
"x+ "
Where the 'x' is drawn at the front, then over written with the + on the next iteration, then erased by an almost-black patch at the end.

Or, maybe draw a rocket, that leaves a thin scattering of exhaust along the path of travel.
<{ ~ ~ ~ ~ ~

I'm definitely going to make the rocket one tonight
Reply With Quote
  #2  
Old March 5th, 2002, 05:09 PM
Captain Kwok's Avatar

Captain Kwok Captain Kwok is offline
National Security Advisor
 
Join Date: Oct 2001
Location: Toronto, Canada
Posts: 5,624
Thanks: 1
Thanked 14 Times in 12 Posts
Captain Kwok is on a distinguished road
Default Re: Imagemod requests here!

SJ,

Are you saying that you'll make a torp/rocket in the beam weapons bitmap? If so, I think that will work very nice. Good idea!
__________________
Space Empires Depot | SE:V Balance Mod
Reply With Quote
  #3  
Old March 5th, 2002, 05:10 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Imagemod requests here!

Revisions.zip

Revised missile - increased shroud size as it goes back - light and dark Versions included. Shielded armor - sparks added, color changed (silly me - forgot the grey rule!). New crystal-like armor. Bio Armor - changed angle (glad you liked the teeth look )
Reply With Quote
  #4  
Old March 5th, 2002, 05:13 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Imagemod requests here!

Can't wait to see the rocket/beam!

Edit:
You could also apply that idea to a brighter head to a beam weapon. Like a ball of energy leaving a dimmer trail/trace of ions.

[ 05 March 2002: Message edited by: Val ]

Reply With Quote
  #5  
Old March 5th, 2002, 05:35 PM
Suicide Junkie's Avatar
Suicide Junkie Suicide Junkie is offline
Shrapnel Fanatic
 
Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
Posts: 11,451
Thanks: 1
Thanked 4 Times in 4 Posts
Suicide Junkie is on a distinguished road
Default Re: Imagemod requests here!

Seeker4. But the thick shroud should be moved forward a touch (the polarons would be 'leaking' from the window in the missile, right?

The biocrystal looks good. Some more ambient light so we can see the points at the bottom (I had to zoom it up to realize that they were there)
The Tp armor seems to have a gap between the middle & right columns. I'm not sure how to fill it, either shift or stretch the segments, or maybe put some sort of goop (gums?)in the middle.

Say, can you make the sparks on the shield-armor into a light source? The shadows cast by the "prongs" should look neat.
Also, could you bend those electric arcs into the three ring pattern of the shield generator? (One facing each of the X,Y and Z directions) That would really distinguish the component from a weapon of some sort.
Reply With Quote
  #6  
Old March 5th, 2002, 08:48 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Imagemod requests here!

I'll give it a shot this afternoon.
Reply With Quote
  #7  
Old March 6th, 2002, 04:02 PM

Val Val is offline
Major
 
Join Date: Oct 2001
Location: Lansdale, PA
Posts: 1,022
Thanks: 0
Thanked 0 Times in 0 Posts
Val is on a distinguished road
Default Re: Imagemod requests here!

Armor8.bmp

Armor9.bmp

Seeker6.bmp

? ?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 08:17 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.