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  #1  
Old July 2nd, 2007, 12:46 AM
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Default Re: \"Dangerous\"?

Drawbacks of the most powerful magic are one of my (many) favorite aspects of Dominions.

Gift of Kurgi I tend to use to launch horrors at enemies. I give it to someone disposable, and just try to get my blood's worth in horrors, which usually works out (i.e. torments my foes) nicely and economically.

I bought an evil traps book as a GM and would let my players know it, but I don't remember actually using anything from it, especially not the super-evil stuff. Not that I didn't have plenty of my own evil stuff - just in my own style. But reading the savage ideas I did find interesting and got me thinking of different kinds of possibilities.

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Old July 2nd, 2007, 11:15 AM
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Default Re: \"Dangerous\"?

When I GM'd I kept a box of index cards. It was full of all sorts of random events for city streets, dungeon halls, woodland, etc. And when players did something interesting I would make a card out of it which was fun also.

But one thing that used to really piss off the players were some cards that said something like "giggle and put down the card" or "roll a 6 sided diced and then humm".
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Old July 2nd, 2007, 11:34 AM
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Default Re: \"Dangerous\"?

Our DM was infamous for rolling like a crit machine whenever he was DMing. You'd always looks over, see him roll like 3 20's, and then "the question" would come up.

"So uh, how much life you got left?"

He didn't like killing us much.
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Old July 2nd, 2007, 12:28 PM

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Default Re: \"Dangerous\"?

Gandalf - that made me laugh.
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Old July 2nd, 2007, 04:22 PM

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Default Re: \"Dangerous\"?

I haven't used Kurgi yet in Dom3, though I did occasionally in Dom2. I'm sad to hear Feeblemind is gone, actually; I loved putting it on a golem, since it also ended up protecting him from Magic Duels while providing the most important astral buffs (luck, ethereal) anyways, not to mention the golem-crucial additions of flight and +defense.
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