Here is the image of the crappy map from Mini_v3.zip
It has 2 water provinces, 2 basic land starting provinces, 1 mountain province that the two nations can meet in and 1 forest province they can meet in. Its "designed" (actually I think I snipped it from the Aran map) so that 2 land, 2 water, or a land and a water nation can still meet in either of the test provinces. I didnt consider land and water wanting to meet in water but I could easily fix that.
Here is a snippet of the map file from the MiniMap. The two starting nations (MA Man and MA Ulm) each get a created army to test against each other.
Code:
-- land starts --
-- start nation 30 (Man) in province 2
#specstart 30 2
-- set target province to 2 and add a commander
#setland 2
#commander 54
#additem "Ring of the Warrior"
-- add units to that commander
#bodyguards 2 65
#units 10 57
#units 30 62
#units 38 59
-- start nation 31 (Ulm) in province 3
#specstart 31 3
-- set target province to 3 and add a commander
#setland 3
#commander 114
#additem "Ring of the Warrior"
-- add units to that commander
#bodyguards 2 76
#units 10 69
#units 30 79
#units 38 417
By adding those to the Mini.map it creates a map that you can start a game with which gives you those armies. In the first turn you can script them and send them to meet each other. To retest with the same variables, you just start another game with the same map.
To test new variables you edit the settings. I think its plain that someone merging this with something for unit selection would create a battle simulator worthy of being called that.