.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
The Star and the Crescent- Save $9.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 3rd, 2007, 08:25 PM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Fireball firing weapon

I use a combination of tactics to go around this problem. None of them are optimal or perfect.

For some units, I simply use a weapon that seems similar to it, firebreath being a common example.
For other units, I simply use an already made weapon as a secondary effect as you do. A good trick to make sure secondary effects take effect, is to make the primary weapon have the following qualities:
1 damage
armornegating
dt_cap
100 precision
secondaryeffect XXX

What this in effect does, is throw the effect you want at whatever square you want, 100% of the time. It has the minor unfortunate side effect of forcing 1 armornegating damage on the target in addition to whatever you wanted to do (set them on fire, paralyze them, whatever...).

So far though, for a more realistic fireball weapon, I would wait till august when the next patch is expected. The AOE and secondaryeffectalways commands should be fixed then.

As for flysprites, I can't help you with that, I've had no luck getting anything above what was suggested in the modding manual.

Edit:
Oh, and aoe effects do work as secondary effects, one of my traps is the aoe effect leg chop, which affects the whole square.

Edit2:
I'm pretty certain copying wand of wildfire would do nothing, just give you the base weapon (some sort of scepter which hits ethereal units)
Reply With Quote
  #2  
Old July 3rd, 2007, 08:34 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Fireball firing weapon

You can't copy weapons anyway can you?

Anyway, thanks for all the responses. Saulot - why 1 capped damage and armor negating, specifically? That's helpful though, I might end up using that (I can always update it in August if there are new fixes).

Flysprites do indeed seem very strange. I also can't get any to work which aren't in the manual.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #3  
Old July 3rd, 2007, 08:39 PM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Fireball firing weapon

Re: Legchop - Are you sure it actually hits the entire square though? AOE weapons like snake bladder stick, poison ink etc etc don't work as AOE if you put them as #secondaryeffect, they just hit the one target or don't work at all.
Reply With Quote
  #4  
Old July 3rd, 2007, 08:40 PM
Saulot's Avatar

Saulot Saulot is offline
Sergeant
 
Join Date: Dec 2003
Location: New York City
Posts: 340
Thanks: 0
Thanked 3 Times in 3 Posts
Saulot is on a distinguished road
Default Re: Fireball firing weapon

Why 1 capped armornegating damage? So the weapon does damage, and triggers the secondaryeffect (which only is triggered when the weapon deals damage).

Hopefully the modding manual will be updated with more sprites. It's one of the limited factors behind another nation I've been considering.

Edit:
Yep, I've seen 3 units with the crippled affliction in a single square, with only 1 of the units having lost a hitpoint. (Works almost exactly as I want it to).
Reply With Quote
  #5  
Old July 3rd, 2007, 08:59 PM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Fireball firing weapon

Aha, I begin to understand why the #secondaryeffectalways command is so in demand.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #6  
Old July 4th, 2007, 03:42 AM
Edi's Avatar

Edi Edi is offline
National Security Advisor
 
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
Edi is on a distinguished road
Default Re: Fireball firing weapon

If you want a weapon that fires fireballs, here's how you do it:

set damage to desired value
set nostrength
set area of effect
set sprite
set otehr desried stuff
The #fire command makes the damage type be fire, so that fire immune units are not affected.

Voila, instant fireball weapon.

This one has nothing to do with #secondaryeffectalways, which will be fixed in next patch.
Reply With Quote
  #7  
Old July 4th, 2007, 05:32 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Fireball firing weapon

But Edi: How do you set the sprite for a fireball? If you know I would be very happy to hear. And the #aoe command doesn't work.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #8  
Old July 4th, 2007, 07:22 AM

Sombre Sombre is offline
BANNED USER
 
Join Date: Feb 2007
Posts: 5,463
Thanks: 165
Thanked 324 Times in 190 Posts
Sombre is on a distinguished road
Default Re: Fireball firing weapon

Indeed. There's no way (that we know) to set a fireball-esque sprite (or particle effect or whatever) and aoe on weapons doesn't work and never has.

But other than those slight problems, Edi's spot on

Oh and fireballs do fatigue damage as well as fire aoe damage.
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:02 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.