Re: people in blitzes on Gandalfs Servers
Ive tried to avoid making rules. And Im probably too nice when I do.
Not only time stamps but I do have each game output the stats file and I rotate those with the --postexec. Those are pretty handy. It will say
Machaka played this turn
Agartha played this turn
C'tis didn't play this turn
Pangaea is computer controlled
and I can check it for 5 turns back from the latest one.
The games roll out automatically if there is a winner (and they connect that last time to pick up their win notice). The game quits automatically.
And I easily catch when there is only one player and the rest have gone computer AI.
Id rather say that 3 days stale is AI'd. But in a small map blitz game thats kindof late to be a worthwhile opponent. The games rotate quicker if people let me know as soon as they have dropped the game. I take too long to kill a game which might be active.
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