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Old July 5th, 2007, 04:25 PM
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Psientist Psientist is offline
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Default Re: Mod: Mytheology (update v2.0)

Woot! I just got promoted to "sergeant".

Endo and all, check out my thread:
http://www.shrapnelcommunity.com/thr...b=5&o=&fpart=1

Hopefully I've created a consistent tool that incorporates your suggestions, plus a lot of additional detail.

I've used it to recost all my pretenders. i've also fixed all the bugs in the mod you guys pointed out. I think the 3.08 patch caused some new bugs (surprise), since the "messed up sprite" just showed up since 3.08, and had nothing to do with the actual Pretender's attributes.

Strangely, it seems to have something to do with some high-number pretender units that I think are in the new Tuatha nations, that seem to be "reserved" for some purposes.

For example, if I numbered my pretender's #shapechange alter to one of those numbers, the pretender wouldn't load. If, however, I changed the alter's unit number to something much higher... it would work. Even though the number is NOT in conflict with any other unit in my mod, and I don't have any other mods running.

Also, some pretenders would insist on showing that wierd titanic tuatha-looking warrior sprite no matter what until I changed the unit number for something very different. since it was a trial-and-error thing, it was very irritating to make it work.

At any rate, I also added a couple new pretenders and another new spell to my mod while I was going through the trouble, ending up with a pretty significant overhaul:

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