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July 6th, 2007, 08:48 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: Best Unit in the Game... Any thoughts?
Well, Tartarians are a lot cheaper than the Demon Lords. They're also cheaper than Abominations, and it's the 1 in 5 Titan/Cyclops/Spirit that can be kitted out and cast Petrify and buffs that really makes a difference.
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July 7th, 2007, 01:49 PM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: Best Unit in the Game... Any thoughts?
Best unit is Daughter of Typhon, no question. Pity she is restricted to Sauromatia and serpent cult Pythium 
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July 7th, 2007, 02:44 PM
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Major General
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Join Date: Sep 2006
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Re: Best Unit in the Game... Any thoughts?
Quote:
PvK said:
Quote:
Kristoffer O said:
I have a vague recollection that we didn't want them to be healed, making inanimated unhealable, but that might be wishful thinking.
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I think Tartarians would be much closer to balanced (and more interesting) if their starting afflictions could not be healed.
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I utterly disagree. You would just make another lvl 9 spell fairly useless/boring. Leave Tartarians as is. If you did as you suggest, I would just summon bane lords for 12D gems and never use Tartarians. So you would just remove a fun part of the game. It takes considerable planning and skill to get Tartarians/Chalice or Tartarians/Gift of Health and a decent death/nature income to take advantage of it all. It is most certainly not inbalanced and is very much needed in ending long MP games or long SP games for that matter if you actually want to complete them.
Quote:
PvK said:I don't particularly like research levels having a strong effect on balance.
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Put research upto very hard, then you can battle away with your armies without magic having any real influence.
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July 15th, 2007, 03:52 PM
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National Security Advisor
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Join Date: Dec 1999
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Re: Best Unit in the Game... Any thoughts?
I think Air Elementals are still very much worth it. They can tip the scales in battles (especially if you do several at once), and still only require an Air-1 mage with one gem.
False Horrors are still worth it too, IMO.
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July 15th, 2007, 03:56 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Best Unit in the Game... Any thoughts?
Air elementals are fine. Lesser air elementals are underwhelming.
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July 15th, 2007, 04:00 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Best Unit in the Game... Any thoughts?
Quote:
PvK said:
I think Air Elementals are still very much worth it. They can tip the scales in battles (especially if you do several at once), and still only require an Air-1 mage with one gem.
False Horrors are still worth it too, IMO.
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I agree, I use elementals of all types and levels, though of course only in niche situations. I don't think false horror is usless either, though far, far less good than it it used to be. There is a pretty good case for vampires, especially the high research summons, being nerfed to oblivion though.
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July 15th, 2007, 08:35 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: Best Unit in the Game... Any thoughts?
False Horrors got nerfed? They're gem-free, ethereal, have decent defense, cost 10 fatigue, and have two attacks. That seems pretty decent to me, though not overwhelming. What did they used to be like?
In my SP house rules I've modded the Summon Lesser Elemental spells to cast 95 fatigue but require 2 path levels. I still don't use them but this cost seems more fair relative to Raise Skeletons.
-Max
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July 15th, 2007, 10:17 PM
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Lieutenant General
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Join Date: Dec 2003
Location: Alaska
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Re: Best Unit in the Game... Any thoughts?
Quote:
MaxWilson said:
False Horrors got nerfed? They're gem-free, ethereal, have decent defense, cost 10 fatigue, and have two attacks. That seems pretty decent to me, though not overwhelming. What did they used to be like?
-Max
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Used to only need 1a.
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July 16th, 2007, 02:05 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: Best Unit in the Game... Any thoughts?
And worked very well with caelian seraphs when quickness meant 2 spells per round.
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