Re: Frighten and Terror confuse instead of scaring
Eff is added to 10+2d6 in the usual fashion i think. Probably vs Mrl+2d6. WHat happens then I'm not sure of. Might be that a failure is -1 mrl, failure by 5 -2 mrl, failure by 10 -3, but that was in dom-ppp and I'm not sure of the numbers even if it still works that way.
I have no clue what the manual says. It might be the old dom2 frighten that only targeted one unit and had a higher value.
Taking a look in the code.
- Fear aura seems to have an effect value of 3+fear/5.
- Fear aura AoE 6+fear
- Squads with an average morale of 8 or might rout when they are reduced below 80%
- 10 mrl below 75%
- 11 mrl below 70%
- higher mrl below 60% (Then there is some checklimit stuff that i'm not sure has any effects).
Hmm, I get blasted in my head by this. I'm mixing up moralechecks, squadmoralechecks, sm, checklimit, moralebonus getmorale (and the numbers coming from that function), goodmorale, badmorale, goodroll and badroll. I give up for the time being.
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