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  #1  
Old July 6th, 2007, 07:32 PM
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Default Re: Ogre Kingdoms - Warhammer Nation

Looks cool. My son inherited a boxful of Warhammer minis all painted, he is looking forward to playing Dom3 - this will work out well.
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  #2  
Old July 10th, 2007, 10:02 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

Ok I have another little preview. I made some changes to the basic ogre and added in one equipped with 'gutplate n bits', an 'ogre choppa' and an ironfist. I've also done a flag, although I'm not happy with the bit mounted at the top yet - that cattle skull is just a placeholder. The flag depicts the Great Maw, devouring god of the ogres.

It's attached.

I'm going with quite straightforward graphics for the ogres, even more so than with the skaven, as they look fairly alike. I'll make sure to throw in enough variety to keep them from being boring though.

I gave them a little playtest just using a handful of their units and they tore [censored] up nicely. I toned them down a touch but I reckon they're about the same power as giants - better against groups of smaller foes (due to more attacks) but worse against bigger ones (due to lower strength).
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  #3  
Old July 10th, 2007, 12:41 PM

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Default Re: Ogre Kingdoms - Warhammer Nation

Looking very nice. They're really brutish! Very ogry.
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  #4  
Old July 11th, 2007, 04:02 AM
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Default Re: Ogre Kingdoms - Warhammer Nation

How about giving them different kinds of war paints? It would make some differences between those basic models.
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Old July 11th, 2007, 06:31 AM
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Default Re: Ogre Kingdoms - Warhammer Nation

I really don't think fear is quite appropriate, it seems like it will be too devastating, they'll smash front lines with the bull rush and their weapon attack, the fear will then shred moral, um, whatever happened to lesser fear??
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Old July 11th, 2007, 06:54 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

I agree, which is why I never planned on giving them fear. Fear is reserved for special cases, such as Warhammer creatures that cause terror.

The bull charge isn't very strong the way I have it set up right now - a charge bonus on the primary weapon is just too good, so they only get it on the ogre smash, which is a dmg 0 str based attack.

As for warpaint and variety - I think they're relatively varied without it, but I can throw some in on certain units. Butchers for example will get some nice tattoos and bloodpaint and they'll have no gutplate. I'm 80% finished with the irongut graphic, I'll attach it and you can tell me which version you prefer, or suggest changes. They do wicked damage with those two handed choppas - really good for taking down giants and heffalumps and the like. Their overall prot value is very attractive too.
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  #7  
Old July 11th, 2007, 07:18 AM

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Default Re: Ogre Kingdoms - Warhammer Nation

How about giving them a one-use-only weapon for the bull charge?
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