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February 2nd, 2002, 04:54 PM
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Major
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Join Date: Apr 2001
Location: Rosario, Argentina
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Re: Weapon Targets
You can't have a weapon that can shoot at anything including seekers making the user not need PDC.
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February 2nd, 2002, 10:59 PM
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Colonel
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Join Date: Jan 2001
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Re: Weapon Targets
quote: Originally posted by suicide_junkie:
by using "phased shield generation" rather than "planet - shield generation"
Did you test if this is working?
The phased shield ability is a component ability and as you know abilities of components and facilities frequently do not function if you assign it to the other group.
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February 2nd, 2002, 11:04 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
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Re: Weapon Targets
Yeah, phased shield generation works for facilities. I've tested it before.
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February 3rd, 2002, 07:56 AM
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Colonel
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Re: Weapon Targets
Thank you very much for this information. I will then modify the planetary shield facility to phased shields. Otherwise it is just too easy to bypass by phased polaron beams.
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February 3rd, 2002, 08:04 AM
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Shrapnel Fanatic
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Re: Weapon Targets
Make sure to change this in the AI files too, otherwise they won't be able to use it.
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February 3rd, 2002, 04:27 PM
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Shrapnel Fanatic
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Join Date: Feb 2001
Location: Waterloo, Ontario, Canada
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Re: Weapon Targets
quote: Did you test if this is working?
The phased shield ability is a component ability and as you know abilities of components and facilities frequently do not function if you assign it to the other group.
Pirates & Nomads has had this since forever.
I made the first levels of planetary shield tech give normal shields (20K/5K, 50K/20K) and the top end phased shields (75K/50K). Tech=>(ruins/normal)
At the very least, the AI should build one of the normal generators through its build orders, and then upgrade it to phased as soon as it finishes...
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February 3rd, 2002, 10:18 PM
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Sergeant
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Join Date: Feb 2001
Location: Parts Unknown, NY
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Re: Weapon Targets
I'm a little confused here, with all the talk of planetary shielding.
If you don't wish ships/fighters/etc, to target planets, then simply modify the strategy that the ship (or ships) uses. In the strategies there is a "Do Not Fire On" option, and one of those listed is planets.
I use that frequently.
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