quote:
Did you test if this is working?
The phased shield ability is a component ability and as you know abilities of components and facilities frequently do not function if you assign it to the other group.
Pirates & Nomads has had this since forever.
I made the first levels of planetary shield tech give normal shields (20K/5K, 50K/20K) and the top end phased shields (75K/50K). Tech=>(ruins/normal)
At the very least, the AI should build one of the normal generators through its build orders, and then upgrade it to phased as soon as it finishes...