.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Air Assault Task Force- Save $8.00
Bronze- Save $10.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 9th, 2007, 01:06 AM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Map in progress... suggestions?

If it is surrounded by ocean then it should be fairly easy to make it a wrapped map. There arent too many of those and they are pretty popular.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
  #2  
Old July 9th, 2007, 08:50 AM
Kristoffer O's Avatar

Kristoffer O Kristoffer O is offline
General
 
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
Kristoffer O is on a distinguished road
Default Re: Map in progress... suggestions?

I'd say it looks nice. I like the hand-drawn touch.

You could add a few special things, like a tower, pyramid or a little lake and have those provinces have an increased site chance.
__________________
www.illwinter.com
Reply With Quote
  #3  
Old July 9th, 2007, 09:09 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Map in progress... suggestions?

Ooh ooh, cool! This will be a very useful size of map indeed. There's a bit of a lack of maps of this size.

It'd be good if you had a couple of "port" provinces (see Cradle of Dominion as an example), which connect to each other. These would allow non-sailing non-water nations to travel between the islands - but only if they can get their hands on the port provinces. On Cradle many of the ports also look like cities, and have high incomes (maybe the #large tag or something?).

I also really like the hand-drawn look. It looks really nice. Thanks for working on this.
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #4  
Old July 9th, 2007, 09:14 AM

Zuppa Zuppa is offline
Private
 
Join Date: Aug 2006
Posts: 10
Thanks: 0
Thanked 0 Times in 0 Posts
Zuppa is on a distinguished road
Default Re: Map in progress... suggestions?

Thanks for the suggestions. I was intending to make the drawing a little better... but thanks for the comments that it doesn't look too bad now.. ha ha...

There are ports as the only way to get back and forth now. And there will be some icons for special provinces...

It would be easy to make two maps as well one for each of the islands. And a wrap around option would be possible, though wouldn't mean anything if there aren't any underwater regions (something I am still thinking about).

Thanks much.
Reply With Quote
  #5  
Old July 9th, 2007, 09:18 AM

llamabeast llamabeast is offline
National Security Advisor
 
Join Date: Nov 2006
Location: Oxford, UK
Posts: 5,921
Thanks: 194
Thanked 855 Times in 291 Posts
llamabeast will become famous soon enoughllamabeast will become famous soon enough
Default Re: Map in progress... suggestions?

You could perhaps make a watery version and a "dead seas" version (with no water provinces). If you were to have water provinces they should be much bigger than the land provinces, so there'd just be room for 2 water nations or so.

Apologies if I keep saying things you've already thought of by the way!
__________________
www.llamaserver.net
LlamaServer FAQ
My mod nations: Tomb Kings and Vampire Counts
A compilation of high quality mod nations: Expanded Nations Packs
Reply With Quote
  #6  
Old July 9th, 2007, 12:10 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: Map in progress... suggestions?

Personally I love it when a map zip file includes one image file and multiple .map files. The .map files zip down so small that it really doesnt add much to the zip, and it gives the player many maps without taking up a ton of extra space. I used to offer my zips with vanilla and chaotic (which is the opposite of things like dead-sea or no-indept maps). If I do downloadable maps where I put much time on the image then Im considering doing them with one image and an entire range of NoIndept, DeadSeas, Vanilla, SemiRand'd, full randomed (chaotic), and Extreme Fill .map files. Possibly some themed and scenario ones also.

A lot could be done by using the same map over and over, and updating the zip to include new map variants of it.
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:35 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.