|
|
|
 |

July 9th, 2007, 05:11 AM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Weird error message, and a problem with my mod
The problem is the with the map file. You need to have the mod enabled, you need to have some monster there whose monster name is Mary and you should ideally use
#commander <nbr> where the number is Mary's monster number as defined in the mod.
|

July 9th, 2007, 08:55 AM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Weird error message, and a problem with my mod
Otherwise you can do a Mary monster, so you will get Mary the Mary 
|

July 9th, 2007, 04:23 PM
|
 |
Private
|
|
Join Date: Jul 2007
Location: Wisconsin, USA
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weird error message, and a problem with my mod
Thanks for the quick reply...
The part about the monster number makes sense, I should have figured that out on my own...
But what do you mean exactly when you say that I need to have the mod enabled? Is there a code I'm supposed to put in the map file to enable the mod? I wasn't aware of such a thing, I thought that if I simply named the mod file and the map file the same thing that it would do the rest on it's own. Any clarification as to how that works would be greatly appreciated. 
|

July 9th, 2007, 05:11 PM
|
 |
General
|
|
Join Date: Aug 2003
Location: Sweden
Posts: 4,463
Thanks: 25
Thanked 92 Times in 43 Posts
|
|
Re: Weird error message, and a problem with my mod
When you start the game and see the main menu click on 'preferences' and then 'mod preferences' and then click on your mod's name. Now it will say '(enabled)'. Exit to main menu and start a game. If you have made a banner for the mod it will sho to the right so you know thet the mod is enabled.
|

July 9th, 2007, 05:37 PM
|
 |
National Security Advisor
|
|
Join Date: Oct 2003
Location: Helsinki, Finland
Posts: 5,425
Thanks: 174
Thanked 695 Times in 267 Posts
|
|
Re: Weird error message, and a problem with my mod
To elaborate a bit further on that: Mods are files that allow players to modify aspects of the game and create new units, change the stats of existing ones and a lot of other things. They use coding syntax similar to those of map files. Mods are text files saved with a .dm extension and placed in the mods folder of your game directory. Once you enable a mod from the preferences, all the changes made in that mod will appear in any game that was started while the mod was enabled.
So you need to make a mod where you create a the monster you want (see the modding manual pdf file) and then enable that monster in the map file.
If you want to use one of the existing monsters, e.g. an enchantress, and name her Mary, you would use
#setland <province nbr>
#commander 363 (the number for Enchantress, IIRC)
#comname "Mary"
which would give you an enchantress commander named Mary in there. Clear? If you need the units and their numbers, see the Dom3DB links in my sig.
|

July 9th, 2007, 06:17 PM
|
 |
Private
|
|
Join Date: Jul 2007
Location: Wisconsin, USA
Posts: 3
Thanks: 0
Thanked 0 Times in 0 Posts
|
|
Re: Weird error message, and a problem with my mod
Thanks Edi for all the info, that does clear it up.
And thank you Kristoffer for clarifying how to activate a mod.
As much as that was probably really obvious, this is the first time I've made a mod, or even used one for that matter, so I wasn't sure how they worked completely.
Thanks again for all the help. 
|
Posting Rules
|
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts
HTML code is On
|
|
|
|
|