Thanks for the quick reply...
The part about the monster number makes sense, I should have figured that out on my own...
But what do you mean exactly when you say that I need to have the mod enabled? Is there a code I'm supposed to put in the map file to enable the mod? I wasn't aware of such a thing, I thought that if I simply named the mod file and the map file the same thing that it would do the rest on it's own. Any clarification as to how that works would be greatly appreciated.
