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July 9th, 2007, 09:14 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
So everything is in the dominions 3 folder
dom3.exe
random.exe
[semirandom] folder
[randomsettings] folder
Same issues.
Can't find semirandom.cfg file with random.exe
Initializing, then can't open \255... using semirandom.exe
I had the old version working in the \tools directory before so now i'm just confused.
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July 9th, 2007, 09:24 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Does your SemiRandom.cfg look like this? (or at least, same number of lines and roughly same order & path):
C:\Games\dominions3\SemiRandom
1
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
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July 9th, 2007, 09:32 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
C:\Games\dominions3\SemiRandom
Project NEW
1
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
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July 9th, 2007, 09:38 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Get rid of the " Project NEW" line completely.
That is causing you grief.
RanDom normally overwrites that line for you, but I strongly suspect that good ol' notepad has bit me and is causing a wrap around to appear as a new line.
If anyone else is getting similar strange behaviour, please let me know and I will try to update the upload. It may not be an issue for everyone. ?
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July 9th, 2007, 09:43 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
K, figured that. Now I'm getting
lost in time
Can not open ...\ganplains
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July 9th, 2007, 09:52 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
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Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
k
that next line was bogus as well. that first 1, after looking in the readme and seeing what the lines meant it seems the 100 does not equal "1 or 0" fiddle names
so previously had
C:\Games\dominions3\Tools\RanDom_v203\SemiRandom
1
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
Should be
C:\Games\dominions3\Tools\RanDom_v203\SemiRandom
100
1
0
25
25
-1
-1
-1
-1
-1
7
6
0
2
EA
-1
4
0
4
255 205 000 225
GANPLAINS
(I put it back under tools)
K, new problem. When I get rid of the "1" under the path, random.exe does not recognize semirandom.cfg and I get "text1" for all the fields within random.exe. If I do NOT take out the "1" under path it works fine.
Code shift somewhere?
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July 9th, 2007, 09:55 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Just to be clear...
Are you now running SemiRandom from within the RanDom frontend? or are you running it directly by SemiRandom.exe?
If you are using just SemiRandom.exe directly, then you will have to manually change the SemiRandom.cfg settings. It sounds like SemiRandom is looking for a map named GANPLAINS.map and (odds are) not finding it, so generating this error.
If that is the case, try running it from RanDom, and remember to change the map name (bright yellow & red field) to a valid map (minus the '.map' extension).
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July 9th, 2007, 09:58 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Keep your cfg like you had it. Don't remove the '1'. There is a new line in the cfg that was not there in the previous version.
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July 15th, 2007, 03:01 PM
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Private
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Join Date: Dec 2006
Posts: 19
Thanks: 20
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Great tool, Ballbarian! I've been using it since it was only the Semirandomizer. The fiddle XP was what I was really waiting for since I was doing it by hand before. But I haven't been able to get the semirandomizer to work the xp toggle. I tried doing by hand again but I keep getting at least one random Indy on the scoreboard with a couple of hundred XP. Any tips?
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July 15th, 2007, 03:18 PM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Yeah, I'm actually regretting putting so much XP in my GANs, I think I have like 900 xp on some of those guys.. I miss heroic abilities
I've only played on 2 maps so far, but haven't had any luck with fiddle xp working either.
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