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July 9th, 2007, 10:02 PM
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National Security Advisor
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Join Date: Dec 1999
Posts: 8,806
Thanks: 54
Thanked 33 Times in 31 Posts
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Re: Sliding scale province defense
Hmm. I understand your premise. However I don't think extra PD would help particularly much if the problem is superior enemy units. Also I don't think those specific changes are mod-able. (With mods you can change what and how much PD creates, but not where that PD is, nor how the game charges for it.)
I guess one (complex) way to limit rushes would be to mod in very strong PD, and then change the mod during play as the game got more advanced. E.g., start with the mod giving hugely powerful PD, and every 10-20 turns tone it down until by turn 60 or so, it is back to normal.
You could give nations without "rush" unit types much larger starting armies (though that would make those nations more able to expand quickly). You could also give them some strong immobile starting units, or some starting units which offer a counter to rush units.
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July 9th, 2007, 11:03 PM
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Sergeant
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Join Date: Apr 2007
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Re: Sliding scale province defense
Well perhaps PD could simply be enhanced (more so for the non-rush nations)? More units and better units would help.
As it is PD works very well in SP, but is nearly useless in MP IMO. It is too expensive and too weak to fend off any of the rush nations in the early game. And it is simply too weak to fend off anything but scouts and black hawks in the later game (an exaggeration I know, but late or mid-game armies totally disregard PD).
A PD of 25 combined with a starting army for a non-rush nation is about equivalent to an indie 7 prov. I.e. a push over for a handful of elephants or rush-worthy sacreds. Even after several recruiting periods, most capitals are no tougher than indie 9 provs. From both a thematic perspective and from a gaming perspective, it would make more sense if nation capitals were much tougher nuts to crack in the early going. Perhaps capitals could start with a PD of 50?
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July 9th, 2007, 11:46 PM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: Sliding scale province defense
"Perhaps capitals could start with a PD of 50?"
I would definitely approve of this change. Capitals should be pretty tough. Any thoughts KO?
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July 9th, 2007, 11:52 PM
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Captain
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Join Date: May 2004
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Re: Sliding scale province defense
I disagree about starting PD being 50, but I agree that it should be selectable as an option, like playing with more or less resources and stuff.
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July 10th, 2007, 12:00 AM
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Corporal
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Join Date: Jun 2006
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Re: Sliding scale province defense
Well 50 pd would still be pretty worthless for some nations.
Off the top of my head Lanka and the non ebil apes Pd is pretty useless even for games vs the Ai
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July 10th, 2007, 01:32 AM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Re: Sliding scale province defense
The way I see it, capital PD is just free meat-shields to combine with your researchers. It's not supposed to be extremely tough (it's only worth about 250 gold), but it's useful for the librarians. I think I'm opposed to the idea of giving an initial 50 PD at capitals, in the base game. PD by itself should not be capable of fending off very many attacks. If you wanted to houserule that weaker nations have some immobile defenders for their capital, though, that could be kind of cool. It wouldn't stop enemies from stomping all over their empire, but it would make decapitating strikes less possible.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 10th, 2007, 01:41 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
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Re: Sliding scale province defense
Quote:
MaxWilson said:
The way I see it, capital PD is just free meat-shields to combine with your researchers. It's not supposed to be extremely tough (it's only worth about 250 gold), but it's useful for the librarians. I think I'm opposed to the idea of giving an initial 50 PD at capitals, in the base game. PD by itself should not be capable of fending off very many attacks. If you wanted to houserule that weaker nations have some immobile defenders for their capital, though, that could be kind of cool. It wouldn't stop enemies from stomping all over their empire, but it would make decapitating strikes less possible.
-Max
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I don't think PD in the capital really fixes the problem. IF you get rushed by a double bless player using Vans, and they conquer all your territories except for your capital, you're just as screwed as if they walked up to your main capital and took it over in the first place.
Jazzepi
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