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				July 9th, 2007, 11:52 PM
			
			
			
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 Captain |  | 
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				 Re: Sliding scale province defense 
 I disagree about starting PD being 50, but I agree that it should be selectable as an option, like playing with more or less resources and stuff. |  
	
		
	
	
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				July 10th, 2007, 12:00 AM
			
			
			
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 Corporal |  | 
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				 Re: Sliding scale province defense 
 Well 50 pd would still be pretty worthless for some nations.
 
 Off the top of my head Lanka and the non ebil apes Pd is pretty useless even for games vs the Ai
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				July 10th, 2007, 01:32 AM
			
			
			
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 Major General |  | 
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				 Re: Sliding scale province defense 
 The way I see it, capital PD is just free meat-shields to combine with your researchers. It's not supposed to be extremely tough (it's only worth about 250 gold), but it's useful for the librarians. I think I'm opposed to the idea of giving an initial 50 PD at capitals, in the base game. PD by itself should not be capable of fending off very many attacks. If you wanted to houserule that weaker nations have some immobile defenders for their capital, though, that could be kind of cool. It wouldn't stop enemies from stomping all over their empire, but it would make decapitating strikes less possible.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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				July 10th, 2007, 01:41 AM
			
			
			
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 Major General |  | 
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				 Re: Sliding scale province defense 
 
	Quote: 
	
		| MaxWilson said: The way I see it, capital PD is just free meat-shields to combine with your researchers. It's not supposed to be extremely tough (it's only worth about 250 gold), but it's useful for the librarians. I think I'm opposed to the idea of giving an initial 50 PD at capitals, in the base game. PD by itself should not be capable of fending off very many attacks. If you wanted to houserule that weaker nations have some immobile defenders for their capital, though, that could be kind of cool. It wouldn't stop enemies from stomping all over their empire, but it would make decapitating strikes less possible.
 
 -Max
 
 |  I don't think PD in the capital really fixes the problem. IF you get rushed by a double bless player using Vans, and they conquer all your territories except for your capital, you're just as screwed as if they walked up to your main capital and took it over in the first place.
 
Jazzepi |  
	
		
	
	
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				July 10th, 2007, 12:20 PM
			
			
			
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 Major General |  | 
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				 Re: Sliding scale province defense 
 Except that the possibility of a comeback at least exists. You've still got some income, and a bunch of researchers, and a little bit of gem income. If the rush player gets distracted elsewhere you might be able to bust back out--probably not to win the game, but at least to make him pay.
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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