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  #1  
Old July 10th, 2007, 03:20 AM

Sombre Sombre is offline
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Default Re: Tomb Kings preview

Nice skellingtons.

I know you're way ahead of me, but I'll try to get Ogre Kingdoms available as beta about the same time you release this. Then we'll have three warhammer nations playable. Four if Valandil gets Chaos released.
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  #2  
Old July 10th, 2007, 05:06 AM

llamabeast llamabeast is offline
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Default Re: Tomb Kings preview

Ah well, what I forgot to mention is I'm going away for a week and a half tomorrow, so you'll probably catch up with me fast!
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  #3  
Old July 10th, 2007, 06:52 AM

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Default Re: Tomb Kings preview

Well then hopefully you'll have some Ogrey goodness waiting for you when you come back.
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  #4  
Old July 10th, 2007, 08:02 AM
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Default Re: Tomb Kings preview

Looks nice. I like the scarabshields and the egyptian style. I way prefer these to my own smudged skellies. Nice work

The tomb kings was a WH nation I always wished I had had.
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Old July 10th, 2007, 11:58 AM

llamabeast llamabeast is offline
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Default Re: Tomb Kings preview

Thanks Kristoffer Glad you like the shields. I've been trying hard to get an Egyptian feel to the nation.

Quote:
The tomb kings was a WH nation I always wished I had had.
Yeah, me too. I even bought a box of them a couple of years after I stopped collecting, in the hope of some kind of revival. Never happened though sadly - they're still boxed up. It just takes so much time, I always feel daunted these days. Not that I don't spend a lot of time on Dominions now instead!
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  #6  
Old July 21st, 2007, 02:27 PM
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Default Re: Tomb Kings preview

As per the Tomb Kings' armies just getting up and fighting wheneverr their commander wills them to, well-I don't have a solution for that, per se, but it did give me the idea that they might have some lowly, weak, mindless-but expensive-chaff that just happens to be immortal.

Maybe a summon. They'd be balanced by relatively high gem cost for a weak troop, and the facts that A: being mindless, no experience over time, B: being constructs, they wouldn't heal without a lab, and C: the accumulation of afflictions.
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Old July 21st, 2007, 02:53 PM

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Default Re: Tomb Kings preview

Interesting idea HB. I've actually got an immortal unit, and like you suggest it's a summon. I went for the idea that the Tomb Kings should fear reaching the afterlife without any protection, so a few of their most loyal guard were embalmed with extremely powerful magic which has made them immortal. They're quite good soldiers, but I've so far found they're not overpowered (you can only summon one at a time and they cost two death gems to wake up). All this kind of thing might need refining later though.

I should post more on here actually, the mod's coming along really nicely. I did the sprites for three commander units today, plus a whole load more tweaks to the code itself. Almost all the national units are done now. I still have to do most of the summons, and write all the descriptions.
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