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July 10th, 2007, 07:06 PM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Damn treehuggers
Well, I knew the high magic resistance on the Jarls would help, and I kept them at the back for as long as possible, with chaff up front to absorb the charms.
I think the growing fury worked against you too, making all your troops berserk, and rushing them right into the waiting Jarl gauntlet at the rear. I believe that is what happened with your pretender.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 11th, 2007, 03:52 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Map Weirdness
Some of you may be aware that C'tis wrestling with Atlantis over the pond/lake/sea in the east of this map.
Thus far its been a more expensive wrestle than I was expecting given the paucity of troops and fortifications that Atlantis had built up there. But I thought eventually Atlantis would give up and I would mop up Atlanta's troops faster than they could be recruited. I had planned that this would have happened by now.
Imagine my suprise this turn to find that the underwater province 75 in the lake is now connected to province 92 in the larger ocean on this map. Now I have held province 75 for a while now and I would swear blind that there was no connection between those provinces when I captured it four or five turns ago
Now to my knowledge there aren't any magical sites that cause this effect upon being found (that is connecting to another province to another).
Anyway I am confused.
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July 11th, 2007, 09:03 AM
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Captain
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Join Date: May 2004
Posts: 947
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Map Weirdness
As far as I know, they have been connected since the beginning of the game. Jazzepi told us about those connections in the first post, I believe.
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July 11th, 2007, 09:28 AM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Map Weirdness - Explained
Well thanks for sorting that out so quickly.
Whoops  I must have left one of the map filters off ... or somehow just blocked it out. I am coming to the strong conclusion that I have too many games going at once (or too many toddlers running amok - my multitasking ability kind of sucks at the moment).
C'tis will continue to splah about in a noble and iguana-y manner.
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July 11th, 2007, 10:13 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Map Weirdness
Quote:
Digress said:
Some of you may be aware that C'tis wrestling with Atlantis over the pond/lake/sea in the east of this map.
Thus far its been a more expensive wrestle than I was expecting given the paucity of troops and fortifications that Atlantis had built up there. But I thought eventually Atlantis would give up and I would mop up Atlanta's troops faster than they could be recruited. I had planned that this would have happened by now.
Imagine my suprise this turn to find that the underwater province 75 in the lake is now connected to province 92 in the larger ocean on this map. Now I have held province 75 for a while now and I would swear blind that there was no connection between those provinces when I captured it four or five turns ago 
Now to my knowledge there aren't any magical sites that cause this effect upon being found (that is connecting to another province to another).
Anyway I am confused.
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I posted image links that clearly showed the two bodies of water were connected. This was an artificial thing that I added after the map was randomly generated so that we could have two water nations on the same map.
Jazzepi
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July 11th, 2007, 10:50 AM
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Second Lieutenant
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Join Date: Jan 2007
Location: Ohio
Posts: 527
Thanks: 1
Thanked 0 Times in 0 Posts
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Re: Map Weirdness
Well I think Caelum is finally done for. I've been stuck in my castle since about turn 10 or so, but I'm about to get preached out and my last attack didn't work out so well.
Man I wanna play Caelum in a different EA game now. I generally like to play random choice MP games and learn the nation I get assigned beforehand. I hate it when you learn the nation and then you get rushed and never really get to use it.
Good game Helheim.
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July 11th, 2007, 11:35 AM
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General
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Join Date: Sep 2004
Location: Irving, TX
Posts: 3,207
Thanks: 54
Thanked 60 Times in 35 Posts
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Re: Map Weirdness
Since we're speaking of map weirdness, thought I would mention the province directly south of the Agarthan capitol (I'm at work so I can't tell you the number). It looks like ordinary plains, but you can't move into-out of it from N, NE or NW provinces, only from SE, SW. It's rather inconvenient.
Maybe you already mentioned it Jazzepi, I don't remember. Surely you would have noticed it.
__________________
Be forewarned, anything I post is probably either 1) Sophomoric humor, 2) Satire, 3) A gross exaggeration of the power I currently possess, 4) An outright lie, or 5) Drunken ramblings.
I occasionally post something useful.
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July 11th, 2007, 01:18 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Map Weirdness
That was just some awfulness of the random map generator I didn't catch when I was cleaning up the map. Not something there by my design =\
Jazzepi
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July 11th, 2007, 11:51 PM
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Second Lieutenant
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Join Date: Feb 2007
Location: Sydney, Australia
Posts: 437
Thanks: 18
Thanked 2 Times in 2 Posts
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Re: Map Weirdness - Signposted Clearly
I think I must have just blanked it out - now having been reminded repeatedly it is beginning to come back .... rather slowly and dimly.
While winter in Sydney cannot really be described as severe (or even mild) it must be the conjunction of the season and my cold blooded nature conspiring the slow the mind (that or chronic sleep deprivation).
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July 12th, 2007, 12:05 PM
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Sergeant
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Join Date: Oct 2004
Location: meredith, nh
Posts: 331
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Map Weirdness - Signposted Clearly
Continued befuddleness by your lizards would be welcome news to the sea dwellers of Atlantis!
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