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  #1  
Old July 11th, 2007, 12:54 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

Well it appears my overture to Jotunheim has gone disregarded. My mistake for not attacking them outright. Well, now I know who I'll first be waging war against.

At least a quadruple bless. Attack +2, Defense +2, regenerates 2 hitpoints a turn, 2 extra reinvigoration. And thanks to divine + bless, 18 morale total. Bah.
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  #2  
Old July 12th, 2007, 01:56 AM

Yucky Yucky is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

Nice spin.

You attacked me, not the other way around.
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  #3  
Old July 12th, 2007, 07:39 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

True. It's all spin. And I did attack you first. But as I warned you, I consider that province essential to my border, and I do know who I'll first be waging war against. I didn't really give diplomacy a serious chance, I'll admit, nor give the games slow-*** communications a chance. But I did offer to pay blood price for the province, in money or whatever. So, to be fair, for the record, you're hardly the aggressor or whatever, but as I consider that single province a key component to my defensive line, so help me, I consider it a state of war until its under my control. It's within two spaces of my capital, and on my side of thin landbridge. As it is, you need hold only that province, while that one province forces me to defend more of my side.

And somehow, despite being completely innocent, your bless nation is bringing enough giants to overwhelm 25 pd points and forty soldiers. Such virgin innocence. You're now one step from my capital. See why I thought it was a strategic necessity to hold that province?
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  #4  
Old July 12th, 2007, 11:05 AM

Yucky Yucky is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

I understand and totally agree with your aggressive stance on other nations being within two of your starting province.

In my opinion there shouldn't be only 3 provinces between any starting positions.
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  #5  
Old July 12th, 2007, 11:13 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

I won't go down without a fight- I have some backup plans.

That said, I won't mind losing. I've learned at least two valuable lessons. Since I haven't lost or given up yet, I'll stay silent. But if I do lose, I'll offer a brief, succinct AAR in this thread, describing things I could have done differently to give myself a much greater fighting chance.
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  #6  
Old July 13th, 2007, 11:44 AM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

The forces of Jotunheim have taken my capital... Unfortunately, my troops could not stand before the might of Jotunheim without breaking.
Unfortunately, their leaders yet live.

On the other hand, my troops still live, the cowards, and I've taken less casualties- unless you count stupid PD.
I've taken down two-thirds of their bless force, and my pretender has awoken. It's a bit risky, but I still have a chance.

"The entire nation rejoices. Hillary Rodham Clinton, the One who Contains Everything, Lord of Many Names, Bestower of Good Gifts, Lord of the Rock, Enemy of Darkness has awakened."
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  #7  
Old July 18th, 2007, 02:37 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: SmokyBat - Newbie game - ongoing - Gossip

Ulm... Do you need to discuss strategy/troop movements w/regards to taking down Jotunheim?

I don't have scouts in your territory, but I can resend my turn if necessary. I'm sending my troops into Anodyr, but don't look forward to an accidental skirmish between our forces. I'm also concerned about the sixty hostile forces in 116. Being undead, they can travel through the water. Do I need to clear a path through 116, 111, or do I not need to worry about their movement paths?
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