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				July 12th, 2007, 12:18 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		
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				Snacktime said: 
3)  my SCs get an awful lot of afflictions awfully fast.  Am I doing something wrong?  Does my pretender have any special way to heal his own afflictions? 
 
Thanks everyone!  
			
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 Any unit which is cursed will receive lots more afflictions in battle... look for the curse icon.  Using regeneration will greatly decrease the chance of new afflictions.  Healing afflictions is most commonly done with gift of health, the chalice or fairy queen, but some nations have units which heal afflictions as well.  
		
	
		
		
		
		
		
		
			
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				July 12th, 2007, 12:19 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		Some units have recuperation, which automatically has a random chance to heal afflictions. 
 
Jazzepi 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 12th, 2007, 01:07 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		A few magic sites have a chance to heal afflictions too.   
 
Snacktime, if you're set on a dragon SC, then try giving him a bunch of Earth magic, for even more protection (and Summon Earthpower fairly soon for reinvigoration).  Don't tire it out by scripting a bunch of other high-cost spells.  It may be getting fatigued from flying around, so place it at the front and set it to 'Fire' then 'Attack Closest'.  Give it Dom9 too for Awe to prevent most melee attacks.    That should cut down on your afflictions a lot. 
		
	
		
		
		
		
		
		
			
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				July 12th, 2007, 01:25 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		And a second shape, like a dragon or Machakan sorceror or Niefel skin shifter has, has a chance to heal afflictions when you transform into it. 
 
-Max 
		
	
		
		
		
		
		
		
			
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				July 12th, 2007, 02:33 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		Thanks everyone.  Can anyone tell me what Sauromatia's new spells are?   
 
It's pretty tough to plan research (or even choose these new nations) without any way to find out what their national spells are.  I guess I could play them all the way out but that's a lot of effort. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 12th, 2007, 03:51 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		Page 261 in the manual. 
		
	
		
		
		
		
		
		
		
		
		
	
		
		
	
	
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				July 12th, 2007, 04:25 AM
			
			
			
		  
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				Re: Some basic questions
			 
             
			
		
		
		
		Or page 262 if you've got a new manual with national globals. 
 
For the new nations (or mods), hit F5.  Scan each school list for blue (or is it purple) highlighted spells.  Those are your national spells. 
		
	
		
		
		
		
		
		
			
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