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July 13th, 2007, 01:08 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
Posts: 2,497
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Thanked 105 Times in 73 Posts
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Re: armor vs defense stat for SC
Pretty effective. It means the first 10 enemies attacking you at once (or 5 enemies with 2 attacks each, like cavalry or flagellants) have no realistic chance of hitting, although someone may get lucky once every couple of rounds.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 13th, 2007, 01:17 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: armor vs defense stat for SC
I actually have to disagree with Kristoffer O.
Quite effective. I wouldn't worry about being hit by melee weapons. I would worry about being hit by ranged weapons.
 Fixed.
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July 13th, 2007, 01:31 PM
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Major General
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Join Date: Mar 2007
Location: Seattle
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Re: armor vs defense stat for SC
Agreed that Protection is generally less brittle than high Defense, ethereality, etc. The one thing you have to especially watch out for with Protection, though, is fatigue, since even a 30 Protection can take significant damage on a lucky critical hit at fatigue 45 or so.
I've found that Wraith Lords benefit from good Defense because 1.) they already have high natural Prot and Ethereality, 2.) beating good Defense requires swarm tactics, 3.) swarms are just more fodder for Soul Vortex.
-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 13th, 2007, 02:30 PM
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General
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Join Date: May 2004
Location: Seattle, WA
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Re: armor vs defense stat for SC
Yeah, high prot is better than high def in the general case. But keep in mind that a strong SC may never really get heavily surrounded, instead killing the majority of the troops that come against them and keeping the numbers reasonable.
Additionally, remember that if you sacrifice too much def to get protection, you could open yourself up to another player using a cheap anti-SC against you.
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July 13th, 2007, 02:30 PM
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Brigadier General
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Join Date: Oct 2006
Location: Northern Ireland
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Re: armor vs defense stat for SC
*Insert lifeless swarm here* 
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July 13th, 2007, 02:57 PM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Re: armor vs defense stat for SC
Mandragoras, say. Fear the sleep vines.
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July 13th, 2007, 03:06 PM
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Lieutenant Colonel
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Join Date: May 2007
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Re: armor vs defense stat for SC
Actually, skelly spam is all you need. If you're facing a very early supercombatant with no area attack, just keep them fighting until they run away, or fall unconscious. If you've got single d necros, you can just animate one at a time with several, or spend 5 on the world map. Just be prepared to counter any supporting priests.
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July 13th, 2007, 03:27 PM
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Second Lieutenant
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Join Date: Mar 2007
Location: Holbrook,AZ
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Re: armor vs defense stat for SC
I dunno, it all goes back to that label thing. To me, an SC can by definiton deal with skelly spam.
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July 13th, 2007, 08:47 PM
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General
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Join Date: Mar 2007
Location: Japan
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Re: armor vs defense stat for SC
Quote:
MaxWilson said:
3.) swarms are just more fodder for Soul Vortex. 
-Max
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Funny you should mention that now. I thought I'd get away with casting Gift of Health at a 50% discount site, with AC up. Umor was not amused. The Treelord who cast it was expecting something a little less exciting, so he was only armed with a few swarms and Ardmon's Soul Trap.
Umor managed to increase his HP to 75 (from base 55) by feasting on the little buggers. With MR3 they didn't last very long because of the blood vengeance, otherwise he might have been able to eat a few more.
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