.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

The Falklands War: 1982- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening

Reply
 
Thread Tools Display Modes
  #1  
Old July 13th, 2007, 01:08 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: armor vs defense stat for SC

Pretty effective. It means the first 10 enemies attacking you at once (or 5 enemies with 2 attacks each, like cavalry or flagellants) have no realistic chance of hitting, although someone may get lucky once every couple of rounds.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #2  
Old July 13th, 2007, 01:17 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: armor vs defense stat for SC

I actually have to disagree with Kristoffer O.

Quite effective. I wouldn't worry about being hit by melee weapons. I would worry about being hit by ranged weapons.
Fixed.
Reply With Quote
  #3  
Old July 13th, 2007, 01:31 PM

MaxWilson MaxWilson is offline
Major General
 
Join Date: Mar 2007
Location: Seattle
Posts: 2,497
Thanks: 165
Thanked 105 Times in 73 Posts
MaxWilson is on a distinguished road
Default Re: armor vs defense stat for SC

Agreed that Protection is generally less brittle than high Defense, ethereality, etc. The one thing you have to especially watch out for with Protection, though, is fatigue, since even a 30 Protection can take significant damage on a lucky critical hit at fatigue 45 or so.

I've found that Wraith Lords benefit from good Defense because 1.) they already have high natural Prot and Ethereality, 2.) beating good Defense requires swarm tactics, 3.) swarms are just more fodder for Soul Vortex.

-Max
__________________
Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
Quick Ben - "lol pwned"

["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
Reply With Quote
  #4  
Old July 13th, 2007, 02:30 PM

Ironhawk Ironhawk is offline
General
 
Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
Ironhawk is on a distinguished road
Default Re: armor vs defense stat for SC

Yeah, high prot is better than high def in the general case. But keep in mind that a strong SC may never really get heavily surrounded, instead killing the majority of the troops that come against them and keeping the numbers reasonable.

Additionally, remember that if you sacrifice too much def to get protection, you could open yourself up to another player using a cheap anti-SC against you.
Reply With Quote
  #5  
Old July 13th, 2007, 02:30 PM

Shovah32 Shovah32 is offline
Brigadier General
 
Join Date: Oct 2006
Location: Northern Ireland
Posts: 1,923
Thanks: 2
Thanked 5 Times in 5 Posts
Shovah32 is on a distinguished road
Default Re: armor vs defense stat for SC

*Insert lifeless swarm here*
Reply With Quote
  #6  
Old July 13th, 2007, 02:57 PM
Taqwus's Avatar

Taqwus Taqwus is offline
Major General
 
Join Date: Aug 2000
Location: Mountain View, CA
Posts: 2,162
Thanks: 2
Thanked 4 Times in 4 Posts
Taqwus is on a distinguished road
Default Re: armor vs defense stat for SC

Mandragoras, say. Fear the sleep vines.
__________________
Are we insane yet? Are we insane yet? Aiiieeeeee...
Reply With Quote
  #7  
Old July 13th, 2007, 03:06 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
Lieutenant Colonel
 
Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
Lazy_Perfectionist is on a distinguished road
Default Re: armor vs defense stat for SC

Actually, skelly spam is all you need. If you're facing a very early supercombatant with no area attack, just keep them fighting until they run away, or fall unconscious. If you've got single d necros, you can just animate one at a time with several, or spend 5 on the world map. Just be prepared to counter any supporting priests.
Reply With Quote
  #8  
Old July 13th, 2007, 03:27 PM
Rytek's Avatar

Rytek Rytek is offline
Second Lieutenant
 
Join Date: Mar 2007
Location: Holbrook,AZ
Posts: 456
Thanks: 3
Thanked 11 Times in 11 Posts
Rytek is on a distinguished road
Default Re: armor vs defense stat for SC

I dunno, it all goes back to that label thing. To me, an SC can by definiton deal with skelly spam.
Reply With Quote
  #9  
Old July 13th, 2007, 08:47 PM
vfb's Avatar

vfb vfb is offline
General
 
Join Date: Mar 2007
Location: Japan
Posts: 3,691
Thanks: 269
Thanked 397 Times in 200 Posts
vfb is on a distinguished road
Default Re: armor vs defense stat for SC

Quote:
MaxWilson said:
3.) swarms are just more fodder for Soul Vortex.

-Max
Funny you should mention that now. I thought I'd get away with casting Gift of Health at a 50% discount site, with AC up. Umor was not amused. The Treelord who cast it was expecting something a little less exciting, so he was only armed with a few swarms and Ardmon's Soul Trap.

Umor managed to increase his HP to 75 (from base 55) by feasting on the little buggers. With MR3 they didn't last very long because of the blood vengeance, otherwise he might have been able to eat a few more.
__________________
Whether he submitted the post, or whether he did not, made no difference. The Thought Police would get him just the same. He had committed— would still have committed, even if he had never set pen to paper— the essential crime that contained all others in itself. Thoughtcrime, they called it. Thoughtcrime was not a thing that could be concealed forever.
http://z7.invisionfree.com/Dom3mods/index.php?
Reply With Quote
Reply

Bookmarks


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 04:18 PM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.