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July 13th, 2007, 07:16 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Mod: Mytheology (update v2.03)
haha!
I'll double check the FA's magic.
The "fist" weapon is a holdover from the #copystats, which acts a little funny about giving weapons to the new unit. I think I had figured a workaround, however, for getting rid of that "fist" problem.
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July 14th, 2007, 03:58 PM
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Sergeant
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Join Date: Aug 2005
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Re: Mod: Mytheology (update v2.03)
I don't really object to the FA having fist as a weapon, its good enough as it is, but the sprite just doesn't go with fist as a weapon -- it looks like its wielding a wraithsword or a baneblade or something... Further FA problem: it's size two. I don't think its supposed to get trampled to death by minotaurs...
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July 15th, 2007, 04:33 AM
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National Security Advisor
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Join Date: Sep 2003
Location: Eastern Finland
Posts: 7,110
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Re: Mod: Mytheology (update v2.03)
Dark Fire Sword of the Fallen Angel of the Reascendance, most probably.
The one workaround is to copystats unit, give it #weapon "nothing", then copystats the once copystatted unit.
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July 15th, 2007, 04:57 AM
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Major General
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Join Date: Aug 2000
Location: Mountain View, CA
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Black Dragon slots
Black Dragon in v2.03 appears to keep all standard-humanoid slots in dragon form. That's a good bargain for 20 design points. 
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July 15th, 2007, 04:03 PM
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Sergeant
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Join Date: Apr 2004
Location: Tampa Bay, Florida, USA
Posts: 327
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Re: Black Dragon slots
Endo, I've found that when you #copystats a custom modded unit, sprites problems sometimes arise. I've had to go back and redo all my custom units since the last patch because of that.
keep those bug reports coming!
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July 16th, 2007, 02:22 AM
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Sergeant
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Join Date: Dec 2003
Location: New York City
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Re: Black Dragon slots
I've refrained from commenting earlier, even though I've followed this mod through it's every draft, because I'm generally opposed to strongly shifting the game balance of the whole game in subtle ways that I don't fully understand all the consequences of, when I haven't yet mastered the vanilla game and all it's secrets. (I don't use CB for the same reason.)
Nonetheless, I think you deserve to hear that I think it's a very good mod, the graphics are quite nice and vivid, and some of the units are rather creative. The spells are interesting as well. (While I haven't actually played with it, I've looked at every sprite and read pretty much every line in the modfile.) 
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July 21st, 2007, 03:37 AM
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Sergeant
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Join Date: Aug 2005
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Re: Black Dragon slots
Well; here's a little info on making pretenders out of unique summons. When nobody takes them as pretenders they seem to work fine, not sure what happens if someone does. They also don't get the pretender ability, which is good. However, they can no longer gain heroics, which isn't so nice.  , unless of course that is a DOm3 change (I can't recall reading about it anywhere, but it seems possible)
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