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  #41  
Old July 13th, 2007, 01:28 PM

krpeters krpeters is offline
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Default Re: Questions about PD and other

I agree with sector24's analysis.

"Do the Math"

In the Dom1, you got a straight one unit per PD, so I didn't usually go much higher than 10 or so. Unless I was playing Jotenheim -- 15 gold for a jotenheim militia? Yeeha!

In Dom3 PD seems stronger but more balanced, total gold value of a PD point is about the same between nations. So 10-20 is usually efficient. At the start of the game when I'm broke I only put 5 in, I push it up to 10 once I have some income, and 20 on any border provinces where I don't yet have a war.

I don't usually go over 20 because now you're approaching breakeven, and I'd rather have a troop that can advance than a stuck PD.
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  #42  
Old July 13th, 2007, 01:58 PM

thejeff thejeff is offline
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Default Re: Questions about PD and other

It's not really a straight math comparison, though.

Regular troops die and will need to be replaced if you're being hit with even small attacks. They also cost upkeep.

PD can't be moved and if you're expanding will be left behind the front useless except for raids.

And it's not generally a choice between building up PD or buying a few of the local troops to boost that provinces defenses. (Though adding some local archers to PD is often a good plan if you PD doesn't come with ranged troops.) It's a choice between PD and troops that can actually be part of an army that can fight an enemies main force.

In MP, it seems that PD should be high enough that your enemy has to use an expensive force to raid. PD will be almost useless against any humans real assault, but if he has to consolidate his raiding forces he'll raid fewer provinces.
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  #43  
Old July 13th, 2007, 05:31 PM

MaxWilson MaxWilson is offline
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Default Re: Questions about PD and other

PD isn't quite as good as the math would make it appear because it gets distributed across different squads. Because of PD's generally poor morale (plus the fact that it doesn't get the home province bonus to morale), small squads generally break up under fire early on. 2 squads of 10 low-morale infantry are worth less than 1 squad of 20; it might be equivalent to 14 or 15.

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  #44  
Old July 13th, 2007, 05:34 PM
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Kristoffer O Kristoffer O is offline
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Default Re: Questions about PD and other

Also you cannot place PD in any meaningful manner, and might get a routed hydra mixed up in the setup.
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  #45  
Old July 14th, 2007, 02:28 AM

Sombre Sombre is offline
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Default Re: Questions about PD and other

If a raiding player forces you to buy enough PD in all your vulnerable provinces to stop his small raiding actions, then they have been wildly successful in denying you gold already - without even having to fight. He can then consolidate and once more all the PD becomes worthless.
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  #46  
Old July 14th, 2007, 07:58 PM
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Default Re: Questions about PD and other

That's only a fair assumption to make if your opponent isn't relying on relatively small numbers of resource-heavy troops in their armies. for that type of player, they've spent a bit of cash that they don't especially need, fortified their border against opportunistic raids and freed up their armies to do something useful.

never mind the fact that for most nations it is presumably even less desirable to be forced into creating a substantial army just to leave it sitting in striking distance of a border they don't particularly want to attack in the hope of deterring a raiding party.
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  #47  
Old July 14th, 2007, 08:10 PM
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Gandalf Parker Gandalf Parker is offline
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Default Re: Questions about PD and other

Any assumptions are actually correct. The problem is that they are correct for the map and game types that the player is used to playing.
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  #48  
Old July 14th, 2007, 08:24 PM

thejeff thejeff is offline
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Default Re: Questions about PD and other

And for little things like Call of the Wilds/Winds and maybe even Hordes.

So Sombre, if PD is wasting money against raiding parties, do you use it for anything? Beyond 1PD to defend against scouts, which is really only the extreme case of what I suggested. Against someone with minimal PD, if you have flying/stealthy troops it's possible to take practically all his uncastled provinces at once. That's devastating.

Probably also depends on the phase of the game. There comes a time when the standard raiding party is a flying/stealthy thug capable of killing almost any PD. Then PD may be worthless but so are most armies.
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  #49  
Old July 14th, 2007, 09:39 PM
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Default Re: Questions about PD and other

I start the game with only 1 pd per province to save money. Then I like to give it all a bump to 10 to catch stealthers and for Call of the Winds attacks.
If I have a hostile border I'll try to get about 20 pd and hire some deer tribe archers and maybe drop a mage there for good measure. I generally don't do that very often though, as I like to have NAP's with people.

The only time I ever go above 10 is if I have some extra money and no army where I'm expecting to get attacked next turn. This generally only works if the army attacking you is a small raiding force though. But if your pd gets slingers or archers they can be devastating against a small force of troops not expecting much.
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  #50  
Old July 14th, 2007, 09:58 PM

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Default Re: Questions about PD and other

I'm using PD to great effect in one of my multiplayer games, in a province that hasn't even seen any raiding parties. Now the issue of whether its cost-effective will require a bit of thinking on my part.

The map is Parganos. I'm playing MA Agartha in the North West, in behind a mountain range with only three single-province chokepoints.

I'm highly troubled by the idea of R'lyeh's Starchildren assassins killing off all my researchers. At ten points, I get one measly destealth point. At twenty, 11. My infantry are slow, imprecise, and resource expensive- in short, bad patrollers. I've started recruiting a few spare indie woodsman archers each turn as part of a patrol force, ferrying them to that province. I've now got about forty archers and 20 pd there.

The basic stealth strength of a scout is 40, a Starchild 45. Hmm... Thanks to the PD I was able to redirect troops elsewhere. My light infantry was .9 destealth apiece.
My PD cost around 200 gold, no upkeep for 11 destealth. It would have taken 13 LI (@10 g, 10r apiece) to match that. 130 gold, ~9 upkeep. Not a gold bargain by any means, even if throwing in the cost of a commander. Still it allowed me to dedicate my limited supply of resources in more important directions. On the equivalent amount (in destealth, not units) of militia, I would have spent 77 gold. In woodsman archers (1.15 desealth), 100 gold.

So gold effective for patrolling? By no means. In resources, its a bit of a godsend- all those indie commanders I didn't have to recruit, ferrying units all over the place- it also saved me some valuable time and probably mages.

To match the stealth of a scout, I needed ~40 patrollers- about the limits of an independent commander, and not too hard to manage. But throw in the star children's stealth bonus and the 2d25 rolls on each side, and things are getting a bit iffy. I'm pretty certain quite a few more would have made it through if I hadn't backed them up with 20 PD. On the plus side, it made for a little bit of a fallback point or a rear-line if my forward force wasn't going to move from the siege. On the downside, it was by all formulae, a waste of money, though not resources.
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