Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
As an addendum to the above I went through (awhile ago) and rated each unit on a 0-5 scale with the idea of having a starting commander. So while some units were big and nasty (titan, or cyclops) just with their starting magic they only rated a 4. Units with large magic or unique special abilities may have rated a 5.
Purely subjective, and fully editable of course.
I'd think having a starting commander from the 4 toughness list would be very cool for a high powered game (or SP) toss in some random units (probably from the 1-3 lists) and a #randommagic 4 and you've got a varied game without going too nuts.
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