.com.unity Forums
  The Official e-Store of Shrapnel Games

This Month's Specials

Raging Tiger- Save $9.00
winSPMBT: Main Battle Tank- Save $5.00

   







Go Back   .com.unity Forums > Illwinter Game Design > Dominions 3: The Awakening > Scenarios, Maps and Mods

Reply
 
Thread Tools Display Modes
  #1  
Old July 14th, 2007, 06:47 PM

jutetrea jutetrea is offline
First Lieutenant
 
Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
jutetrea is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd


Yup, water nations were my problem with the starts.

And the no holiness thing seems to come from the Sylvania mod I was trying out, thought it was the map file. And yes, I didn't even know we HAD 138 GAN options - I'm assuming many were duplicates. Bit much if you ask me

Question: So, Do I add starting locations when creating the map or when semirandomizing? I'm not sure which options are for which. Does the "semi-randomize" button only work with those options on the front page (fiddle, fiddle xp, fiddle name?)

If I have a 150 province map, with 9 nations and I have a 4 province buffer... will those 4 provinces in the buffer be semirandomized if they fit? Any way to prevent those 4 from being semi-randomized? Hmm, that wouldn't work, would just be a line essentially... how about any way to prevent randomization of any province adjacent to a capital?

So,
9 nations, 50% fiddle, 150 map
~4 adjacent per capital (36)
150 - 36 = 114 available to fiddle?
Possible or not worth the effort?
Reply With Quote
  #2  
Old July 14th, 2007, 08:29 PM
Ballbarian's Avatar

Ballbarian Ballbarian is offline
Colonel
 
Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
Ballbarian will become famous soon enough
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

Quote:
And yes, I didn't even know we HAD 138 GAN options - I'm assuming many were duplicates. Bit much if you ask me
Right now, there are 162 seperate gan files.
Some of those can appear in multiple flavors multiple times, but most are unique (only one placement ever per map).

Quote:
Question: So, Do I add starting locations when creating the map or when semirandomizing? I'm not sure which options are for which. Does the "semi-randomize" button only work with those options on the front page (fiddle, fiddle xp, fiddle name?)
Starting location options should be set after you have a generated map (or an existing map). Or in other words, when semirandomizing.

In the following image, everything under the four tabs (General, Climate, Starts & AI Gods) are SemiRandom options that are only applied to the specified map file when using the "Semi Randomize" button.





Quote:
If I have a 150 province map, with 9 nations and I have a 4 province buffer... will those 4 provinces in the buffer be semirandomized if they fit? Any way to prevent those 4 from being semi-randomized? Hmm, that wouldn't work, would just be a line essentially... how about any way to prevent randomization of any province adjacent to a capital?
Start locations and all of their neighbors are seen as off limits by SemiRandom. They will not have specials added to those provinces. This only works if you use SemiRandom's start location placement options.

22222
21112
21C12
21112
22222

In the above example, the Capital and all of the 1's, will be skipped, but the 2's could have special provinces assigned to them.

All the 4 province buffer does is ensure that at least 4 (or more) provinces exist between any 2 capitals. This also means that you could end up with less than the requested number of start positions. Always read the SemiRandom map description (in Dom3) as you are setting up a new game for the open start counts. This will tell you how many land/sea starts were placed. If you exceed these counts when adding nations, you risk placement errors and could even have 2 capitals start adjacent to each other as Dom3 tries to use the empty provinces that border the expected capitals for the extra ones.

Quote:
So,
9 nations, 50% fiddle, 150 map
~4 adjacent per capital (36)
150 - 36 = 114 available to fiddle?
Possible or not worth the effort?
If I had a 150 province map, first I would decide on how many provinces per player I wanted. In your example (9 nations), let's say I wanted 16 provinces per player...

Next question would be, do I want any sea nations?
If the map was with no or very little sea, I would set "Max Sea Starts" to 0.

Now I would set "Desired Num Players" to 9 and leave "Enforced Spacing" at 4.

For "Fiddle Prov%" I usually use 100, but 50 would work just fine. Even 100 doesn't mean that every province will get fiddled with, but as the selection of gan files grows, it could in the future.

If you didn't want to mess with the start options, you can just lower that fiddle 50% and leave "Desired Num Players" at 0, but that could still leave voids where the lands were treacherous and civilization was sparse. You would only have about 8 clear provinces per player for possible starts in that case. A little too tight and risky for my tastes.
__________________
RanDom v2 - Map gen & Semirandomizer.
Province Editor - Custom province creation made easier.
God Editor - Custom pretender creation made easier.
Map Forge - Map editor
Reply With Quote
  #3  
Old July 14th, 2007, 09:21 PM
Gandalf Parker's Avatar

Gandalf Parker Gandalf Parker is offline
Shrapnel Fanatic
 
Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
Gandalf Parker is on a distinguished road
Default Re: RanDom v2.03 - Map gen & Semirandomizer... Upd

This is getting complicated enough that it might be putting off people who want to check out what all the hubbub is about.

If anyone gets a map generated which they feel is a good example, could be make it available for download as a zip please?
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
Reply With Quote
Reply

Bookmarks

Tags
custom, generator, gods, independents, map, provinces, random, semirandom, starts


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On

Forum Jump


All times are GMT -4. The time now is 06:12 AM.


Powered by vBulletin® Version 3.8.1
Copyright ©2000 - 2025, Jelsoft Enterprises Ltd.
Copyright ©1999 - 2025, Shrapnel Games, Inc. - All Rights Reserved.