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  #1  
Old July 15th, 2007, 02:46 PM

Ironhawk Ironhawk is offline
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Default Re: About Champion Skull

The only use I've had for champion's skulls is for training thugs/SCs prior to deployment. Like if it will take me more time to forge thier equipment or if I'm at peace with my neighbors
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  #2  
Old July 15th, 2007, 03:48 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: About Champion Skull

Completely useless? Bah. What nation do you play? As Agartha, it takes forever to get anywhere, so why not put that 'in transit' time to use?
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  #3  
Old July 15th, 2007, 04:04 PM

quantum_mechani quantum_mechani is offline
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Default Re: About Champion Skull

Edi's is I think the only really viable use I have heard of for it. Buffing a thug up a few XP is not a big deal considering how fast they get one star anyway and how long it takes to get it to 2+ stars with it.
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  #4  
Old July 15th, 2007, 04:11 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: About Champion Skull

We'll continue to disagree, then.
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  #5  
Old July 15th, 2007, 04:15 PM
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Jazzepi Jazzepi is offline
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Default Re: About Champion Skull

The problem isn't that it's completely useless, obviously it does things. The problem is that 10 death gems + forging time would be better spent anywhere else. The opportunity cost is simply too high.

Jazzepi
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  #6  
Old July 15th, 2007, 04:23 PM
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Meglobob Meglobob is offline
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Default Re: About Champion Skull

Quote:
Jazzepi said:
The problem isn't that it's completely useless, obviously it does things. The problem is that 10 death gems + forging time would be better spent anywhere else. The opportunity cost is simply too high.

Jazzepi
Jazzepi's got it spot on here.

Its a good idea for a magic item, just needs a little something else to make people consider forging it.
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  #7  
Old July 15th, 2007, 04:32 PM

PyroStock PyroStock is offline
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Default Re: About Champion Skull

Death magic is one of the last places that needs to be looked at for upgrades (IMO) and not everyone considers this useless. I've used it, but I'm on the fence every game whether to make one only because a *few* other death spells/items are *incredibly* potent & cheap... not because this is useless. Edit: There are several spells/items that have a high(er) opportunity cost so why not upgrade the less potent & less diverse magic paths before making death magic even more powerful?
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  #8  
Old July 15th, 2007, 08:27 PM

Lazy_Perfectionist Lazy_Perfectionist is offline
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Default Re: About Champion Skull

Talking about opportunity cost...

I tend to use it in games where I have death mages, but not very powerful ones or lots of death gems. Unlike, say, a Bane Blade, there's little risk of loss.

Again, its often useful in times of peace. And then, while it might take a long time to gain an experience level on its own, it may be all you need after a large battle to bump experience up a notch.
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  #9  
Old July 17th, 2007, 02:55 AM

MaxWilson MaxWilson is offline
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Default Re: About Champion Skull

Okay, I have a use for the skull. Use it to increase the leadership on your pure commander (i.e. non-thug) units.

-Max
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  #10  
Old July 17th, 2007, 09:51 PM
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Tuidjy Tuidjy is offline
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Default Re: About Champion Skull

I have also used the skull in order to get the first level for thugs and troop
shufflers, and to keep someone in the hall of fame. Still, I think that it would
be nice if the bonus was a bit more significant. I would love +6. This way, you
would get to use the second level on the third turn after recruitment.
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