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  #1  
Old July 15th, 2007, 03:52 PM
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PvK PvK is offline
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Default Re: Best Unit in the Game... Any thoughts?

I think Air Elementals are still very much worth it. They can tip the scales in battles (especially if you do several at once), and still only require an Air-1 mage with one gem.

False Horrors are still worth it too, IMO.
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  #2  
Old July 15th, 2007, 03:56 PM

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Default Re: Best Unit in the Game... Any thoughts?

Air elementals are fine. Lesser air elementals are underwhelming.
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Old July 15th, 2007, 04:00 PM

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Default Re: Best Unit in the Game... Any thoughts?

Quote:
PvK said:
I think Air Elementals are still very much worth it. They can tip the scales in battles (especially if you do several at once), and still only require an Air-1 mage with one gem.

False Horrors are still worth it too, IMO.
I agree, I use elementals of all types and levels, though of course only in niche situations. I don't think false horror is usless either, though far, far less good than it it used to be. There is a pretty good case for vampires, especially the high research summons, being nerfed to oblivion though.
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Old July 15th, 2007, 08:35 PM

MaxWilson MaxWilson is offline
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Default Re: Best Unit in the Game... Any thoughts?

False Horrors got nerfed? They're gem-free, ethereal, have decent defense, cost 10 fatigue, and have two attacks. That seems pretty decent to me, though not overwhelming. What did they used to be like?

In my SP house rules I've modded the Summon Lesser Elemental spells to cast 95 fatigue but require 2 path levels. I still don't use them but this cost seems more fair relative to Raise Skeletons.

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  #5  
Old July 15th, 2007, 10:17 PM

quantum_mechani quantum_mechani is offline
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Default Re: Best Unit in the Game... Any thoughts?

Quote:
MaxWilson said:
False Horrors got nerfed? They're gem-free, ethereal, have decent defense, cost 10 fatigue, and have two attacks. That seems pretty decent to me, though not overwhelming. What did they used to be like?

-Max
Used to only need 1a.
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  #6  
Old July 16th, 2007, 02:05 PM

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Default Re: Best Unit in the Game... Any thoughts?

And worked very well with caelian seraphs when quickness meant 2 spells per round.
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