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July 16th, 2007, 08:10 PM
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Captain
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Join Date: Apr 2003
Location: Burnaby
Posts: 995
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Re: SEV Junk Yard Wars.
See, this is one of those reasons SE5 should have included support for derelict ships. Limit the player to only building crappy little ships that are only good for zipping around and taking over the masses of derelict ships lying around the galaxy. Now that would be an awesome Junkyard War!
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Suction feet are not to be trifled with!
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July 16th, 2007, 08:30 PM
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General
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Join Date: Apr 2001
Location: Cincinnati, Ohio, USA
Posts: 4,547
Thanks: 1
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Re: SEV Junk Yard Wars.
So what if you made one regular ruins ability with a chance of 1000, and a few other abilities (regular and unique) with smaller chances? Then you'd have all planets having at LEAST one tech, and some might have more... Sorta like the "random magic paths" in Dominions 3 
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The Ed draws near! What dost thou deaux?
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July 17th, 2007, 06:34 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: SEV Junk Yard Wars.
ok, I've finished the first release. I'll start a game as soon as Geo has goten it and the new patch installed on PBW.
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July 17th, 2007, 01:18 PM
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Colonel
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Join Date: Jun 2002
Location: tampa, fl
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Re: SEV Junk Yard Wars.
Quote:
se5a said:
ok, I've finished the first release. I'll start a game as soon as Geo has goten it and the new patch installed on PBW.
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Where did you release this mod to?
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July 17th, 2007, 01:32 PM
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Shrapnel Fanatic
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Join Date: Jul 2001
Location: Southern CA, USA
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Re: SEV Junk Yard Wars.
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July 17th, 2007, 10:58 PM
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National Security Advisor
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Join Date: Jan 2001
Location: Ohio
Posts: 8,450
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Thanked 4 Times in 1 Post
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Re: SEV Junk Yard Wars.
I've added support to PBW for 1.44 + JunkYardMod v0.1
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I used to be somebody but now I am somebody else
Who I'll be tomorrow is anybody's guess
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July 18th, 2007, 03:48 AM
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First Lieutenant
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Join Date: Aug 2003
Location: New Zealand
Posts: 776
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Re: SEV Junk Yard Wars.
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