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July 17th, 2007, 12:24 AM
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Re: Ogre Kingdoms - Warhammer Nation
Who never played warhammer? Me?
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July 17th, 2007, 02:06 AM
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Re: Ogre Kingdoms - Warhammer Nation
Theonlystd and few others who posted on the thread not you. I would hope you have played the tabletop games if you are making mods for them and figured you had. I just posted for few ideas from my gaming experiences and to give others ideas what Ogres really are.
I hope project turns out great. and didn't mean anything bad by anything I said, sorry if you took that way.
As for everything I also take my experiences from my job working on a similar title. that they will be in. but on a different scope then dom 3 and a much bigger game.
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July 17th, 2007, 03:12 AM
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Re: Ogre Kingdoms - Warhammer Nation
Well, they certainly look Gluttonous. If this mod ends up anything like the Skaven, I'll like it quite a bit.
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July 17th, 2007, 03:57 AM
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Re: Ogre Kingdoms - Warhammer Nation
Zelgadis: Of course I don't take what you said as bad; I appreciate you posting. I actually haven't played the tabletop game much, although I had a group of friends who were very into it, so I'm quite familiar with it. I also played some of the Warhammer Fantasy Roleplay back in the day and have always liked the Warhammer World. Oh and I painted miniatures - that part of it I always liked.
My ogre graphics are quite different from the GW models, but that's because I've domified them. GW models tend to have a sort of stylish deformed look to them and are limited by what makes a good and relatively inexpensive plastic or metal model. I want to stay true to the spirit of the ogres, while not exactly copying the models (I prefer to copy the illustrations if anything).
Morkilus - they will hopefully be of the same quality, but they will get less stuff overall. Still, they will have plenty of variety and fun units.
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July 25th, 2007, 09:19 AM
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National Security Advisor
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Re: Ogre Kingdoms - Warhammer Nation
Hey Sombre, how's this coming along?
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July 25th, 2007, 12:26 PM
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Re: Ogre Kingdoms - Warhammer Nation
It's not, unfortunately, at the moment. I'm bogged down with a (somewhat) unexpected load of teaching work for the next couple of weeks.
I'll try to get a bit done every day (just one graphic or a unit entry or something), but basically I think it's on hold until 2 weeks time, when I should hammer it out quicksmart.
The same goes for changes to other mods of mine - in a couple of weeks it'll be all go.
Do you need a hand with any graphics for the tomb kings llama? If you have anything you're struggling with send it over to me or post it up and I'll see if I can't give you a fresh pair of eyes :]
I like your anbuite, but he seems a bit thin. I'd need to check the army book to see if that's just what they're supposed to look like, though.
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July 25th, 2007, 12:50 PM
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Re: Ogre Kingdoms - Warhammer Nation
Cool, I'll look forward to it (although make sure not to treat it as a job - I caught myself beginning to do that and had to make myself stop for a bit).
Thanks for the graphics offer. A fresh pair of eyes can definitely be useful at times. I'm about to start on the Ushabti, which I expect to be the most difficult of all, but I'm going to give it a good stab and maybe iterate a bit, then I'll post it and see what people think.
Thanks for the comments on the anubite. I also thought he maybe looked a bit gangly, so perhaps I'll try fattening him up a bit. I gave him a skeletal torso deliberately, inspired by the Warhammer Ushabtis (which are also black and a bit animalish), but maybe that's not quite consistent since they're not actually undead or anything. I'll have a think about it. They're not actually in the Warhammer army you see, just straight from my head, so there's no source material to compare to unfortunately.
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