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July 19th, 2007, 01:15 AM
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Shrapnel Fanatic
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Join Date: Oct 2003
Location: Vacaville, CA, USA
Posts: 13,736
Thanks: 341
Thanked 479 Times in 326 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
If you ever want to test a god, or always have it used every time, then you can just add those lines to a map. Such as...
copy eye.map to eye2.map
then append
#god 0 156 -- Arcoscephale CYCLOPS
@RANDOM comname COMMANDER
#clearmagic
#mag_fire 4
#mag_earth 5
#additem "Shield of Gleaming Gold" -- hand slot
#additem "Frost Brand" -- hand slot
#additem "Horror Helmet" -- head slot
#additem "Copper Plate" -- body slot
#additem "Birch Boots" -- feet slot
#additem "Girdle of Might" -- misc slot
#additem "Amulet of Missile Protection" -- misc slot
#dominionstr 0 10
#scale_chaos 0 -2
#scale_lazy 0 -1
-- #scale_cold 0 0
#scale_death 0 -2
-- #scale_unluck 0 0
#scale_unmagic 0 2
-- 4 points left if we were dormant...
the only line that isnt going to work is the RANDOM one which could be replaced with
#comname "Bozo"
__________________
-- DISCLAIMER:
This game is NOT suitable for students, interns, apprentices, or anyone else who is expected to pass tests on a regular basis. Do not think about strategies while operating heavy machinery. Before beginning this game make arrangements for someone to check on you daily. If you find that your game has continued for more than 36 hours straight then you should consult a physician immediately (Do NOT show him the game!)
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July 20th, 2007, 01:07 PM
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Major
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Join Date: Aug 2004
Location: Salt Lake City
Posts: 1,032
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
I would like to try this out, but it seems I'm missing some GAN files and it won't run. I was trying it on a cradle map file. Is the readme up to date on the current attached version? Do I need to install something else to get it to work?
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July 20th, 2007, 02:43 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Are you using the RanDom gui? or trying to just use SemiRandom separately? Are you a windows user? XP? Vista?
What kind of error are you getting?
I am on my lunch hour right now, so it may be tonight before I am able to check the forums again.
Thanks for trying it out Morkilus!
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July 21st, 2007, 03:44 AM
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First Lieutenant
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Join Date: Jan 2007
Location: Tampa, FL
Posts: 687
Thanks: 0
Thanked 1 Time in 1 Post
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
Random note: Is it WAD that when a unique summon is placed in a GAN it is unavailable for summoning? I had assumed that if you summoned a unit not in control by another player they would just *poof* and appear.
Last game ran against the GAN that had an air queen in it. The one who summons spring hawks, Arielle or something? Anyway, I summoned the first 2 fine and could not summon the third and figured my opponent had her. Then a turn or two later ran into her in an Indy site.
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July 21st, 2007, 02:37 PM
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Colonel
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Join Date: May 2005
Location: Kansas, USA
Posts: 1,538
Thanks: 289
Thanked 194 Times in 94 Posts
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Re: RanDom v2.03 - Map gen & Semirandomizer... Upd
My assumption was the same as yours. I tried to avoid using uniques in my province files because I wasn't sure, but it sounds like if the unique unit is in play anywhere in the world, then it becomes unavailable for summons.
I would say that it is working as designed from a Dom3 perspective.
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