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Old July 19th, 2007, 01:51 PM
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Default Re: Finding enemy searched magic sites.

Quote:
Kristoffer O said:
I think they are like this:
Special magic place +25
Waste +20
Cave, Mountain, Swamp, Forest +10
Farm -10
Deep sea +10 (perhaps +15)

I've made slight alterings to this the other day. Cave will get 15 and a littel less income. And gets a new variety of sites with earth being ore common.

---

Sites are generated in this order (IIRC):
1) Is there a site? Terrain and default site chance effects chance.
2) Random site.
3) If rare, reroll site.
4) If uneligible due to terrain or unique that is already in use reroll. There are more eligible death sites in wastes, thus a death site is more common in a waste. There is still a good number of each magic path eligible to each terrain type, so it is possible to find nature sites in waste lands.

Generally nature sites are more common in forests and swamps. Death sites and fire sites in wastelands. Earth in mountains. Air in mountains and plains. Water in swamps and less common in wastelands. This might not be statistically true. It is just a guess from me depending on how I think I have sorted sites. 'Forest of delights' for example will only appear in forests. 'Bile march' only in swamps. You get the picture.
Have any blood magic sites been added into the water provinces? I recall in Dominions_2 it was not possible to find blood magic sites in the water.
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