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July 21st, 2007, 05:43 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Assassination n00b.
So, if I'm tired of those Astral assassinations R'lyeh keeps throwing at me, the answer might be more Earth Readers/Attendants to the Ancients/Indie commanders to up the count?
I've already got lead shields on my best casters, but that's quite expensive.
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July 21st, 2007, 05:45 PM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
Posts: 2,204
Thanks: 67
Thanked 49 Times in 31 Posts
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Re: Assassination n00b.
If you're talking about the mind hunting spell, you need astral mages to catch them in the act. If you just have a handful of level 1 astral mages, it'll feeblemind almost all of their casters.
Jazzepi
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July 21st, 2007, 05:51 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Assassination n00b.
Unfortunately, I have no astral access. So I need to know, is indie commander spam an effective way to waste their gems?
Actually, in hindsight, 2 pearls to attack one of my commanders without retaliation? Ouch.
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July 21st, 2007, 06:20 PM
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First Lieutenant
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Join Date: Sep 2004
Location: N. California
Posts: 624
Thanks: 7
Thanked 29 Times in 3 Posts
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Re: Assassination n00b.
Yeah, barbarian chiefs as padding does help since targeting is random.
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July 21st, 2007, 06:25 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
Thanks: 0
Thanked 5 Times in 4 Posts
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Re: Assassination n00b.
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July 21st, 2007, 06:45 PM
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Major
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Join Date: Dec 2006
Posts: 1,226
Thanks: 12
Thanked 86 Times in 48 Posts
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Re: Assassination n00b.
Indy priests are probably the best bet if you have the temples built already since they've got 13 MR, sacred upkeep and can actually contribute somewhat in combat with bless/banish. The 3 points of MR is the main selling point, since keeping your decoys alive is a good thing.
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July 21st, 2007, 07:40 PM
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Corporal
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Join Date: Mar 2004
Posts: 107
Thanks: 0
Thanked 0 Times in 0 Posts
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Re: Assassination n00b.
Isn't there a ring of warning that helps?
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September 24th, 2007, 05:31 PM
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General
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Join Date: May 2004
Location: Seattle, WA
Posts: 3,011
Thanks: 0
Thanked 45 Times in 35 Posts
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Re: Assassination n00b.
Sorry im late to the thread. Don't buy tees from Dirty Microbe! They are a scam.
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September 24th, 2007, 07:43 PM
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Corporal
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Join Date: Jun 2007
Posts: 181
Thanks: 2
Thanked 12 Times in 8 Posts
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Re: Assassination n00b.
Assasins:
You can recruit a simple assasin for (I think) 60 gold.
-> The assasin will kill around untill the first target is lucky.
Then you can equip an assasin with the skull earring, or have empoisoners.
-> The assasin will kill around untill some smart commander has some bodyguards.
Then, you can equip your assasin with the really expencive stuff.
-> The assasin will kill his targets, untill he runs into a province with good (~30) provincial defence and some patrolers.
Most of the time assasins simply don't pay off.
But there are situations...
Imagine the opponent attacking your border with lot's of commanders/troops.
Your assasin is in the province and kills one commander, who controlls half of the army. He is now warned and your assasin will have a hart time to kill another one but at this point, the other half of the army allready ran into your forces. Same with troops that have Mage support and then either the troops or the support fails to show up in the fight.
PS: And don't forget that the countermeasures agains a good assasin cost quite some gold/gems. If you manage to sneak up to an opponent research fortress, attack once or twice and then leave. He will likely raise provincial defence into the sky and summon some mean bodyguards, what means less defence/troops at your frontline.
Oh, iirc ... I think blood slaves made some really cheep chaff in Assasinations.
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