|  | 
| 
 
 
 
 
 
 
 
 
    
    
 |  | 
 
 
	
		|  |  
	
	
		
	
	
	| 
			
			 
			
				July 21st, 2007, 06:20 PM
			
			
			
		 |  
	| 
		
			|  | 
 General |  | 
					Join Date: Aug 2003 Location: Sweden 
						Posts: 4,463
					 Thanks: 25 
		
			
				Thanked 92 Times in 43 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 I'm not sure how starvation works, but it should not cause 50%+ diseased troops in one turn. You should get one turn of warning and regular starvation. Next turn those units with a starvation tag are eligible to disease IIRC. Starving is somewhat proportional to supplies, but I'm not sure to what extent. A large starving army is probably affected worse than a small one, but I'm not sure. |  
	
		
	
	
	| 
			
			 
			
				July 21st, 2007, 07:34 PM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 Don't forget to pillage.    
(It might be nice if there were a "Move and Pillage" option similar to "Move and Patrol." Right now, you have to alternate between moving and pillaging in enemy territory, although it could be that that's a good thing.)
 
-Max
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
	
	
	| 
			
			 
			
				July 21st, 2007, 07:54 PM
			
			
			
		 |  
	| 
		
			|  | 
 Major General |  | 
					Join Date: Jan 2004 Location: Columbus, OH 
						Posts: 2,204
					 Thanks: 67 
		
			
				Thanked 49 Times in 31 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 I think it's definitely be interesting to see "move and pillage". I think people would be much more likely to actually use pillage if their armies didn't have to stand still. After all, it's almost always more useful to just take as many territories as possible then to sit in one and pillage it down.
 Jazzepi
 |  
	
		
	
	
	| 
			
			 
			
				July 22nd, 2007, 12:58 AM
			
			
			
		 |  
	| 
		
			
			| 
 Major General |  | 
					Join Date: Mar 2007 Location: Seattle 
						Posts: 2,497
					 Thanks: 165 
		
			
				Thanked 105 Times in 73 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 It would also help if we knew roughly how many supplies we can expect to (probably) gain from pillaging, because again who wants to risk pillaging a province and possibly starving anyway, vs. moving on to another territory which might be greener (but often isn't)?
 -Max
 
				__________________Bauchelain - "Qwik Ben iz uzin wallhax! HAX!"
 Quick Ben - "lol pwned"
 
 ["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
 |  
	
		
	
	
	| 
			
			 
			
				July 22nd, 2007, 02:12 AM
			
			
			
		 |  
	| 
		
			
			| 
 BANNED USER |  | 
					Join Date: Feb 2007 
						Posts: 5,463
					 Thanks: 165 
		
			
				Thanked 324 Times in 190 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 I think move and pillage would be an improvement - you wouldn't always want to use it because hey you're planning on taking that territory over eventually. It would just make stealth raiding and PD more important, which is a good thing in my mind. |  
	
		
	
	
	| 
			
			 
			
				July 22nd, 2007, 02:56 AM
			
			
			
		 |  
	| 
		
			
			| 
 Second Lieutenant |  | 
					Join Date: Oct 2006 Location: Winnipeg, Canada 
						Posts: 566
					 Thanks: 8 
		
			
				Thanked 9 Times in 7 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 I don't think move and patrol actually does any patroling. As in, it won't help you catch spies or bring down unrest. I always took move and patrol to mean, move and stay outside of the castle.    That is what I always took it to mean. But maybe I am wrong. does anyone have any confirmation?
 Move and pillage would be an improvement. But so would making pillaging more effective I would prefer just making it more effective.
 |  
	
		
	
	
	| 
			
			 
			
				July 22nd, 2007, 03:33 AM
			
			
			
		 |  
	| 
		
			|  | 
 National Security Advisor |  | 
					Join Date: Sep 2003 Location: Eastern Finland 
						Posts: 7,110
					 Thanks: 145 
		
			
				Thanked 153 Times in 101 Posts
			
		
	      |  |  
    
	| 
				 Re: Lack of supplies... 
 It's already hard to stop raiding parties. If Caelum was able to Move&Pillage everywhere they wanted, they could raid any nation to death in very few turns. As such, I'd rather see Pillage increased in power than a new command. However, managing to pillage an enemy capital for one turn could end the game for that nation, and that shouldn't be the case. I'd much rather have Pillage just totally changed: 1) new pillage would cause unrest in proportion to the results of the pillage, as affected by 3 (the higher the unrest, the less gold pillaged, the less unrest is raised)
 2) new pillage would cause pop death in proportion to the amount of unrest BEFORE pillaging
 3) the amount of unrest apparent wouldn't affect the amount of supplies pillaged, but it would severely hinder the amount of gold pillaged
 4) units with pillage bonus would automatically pillage if they're starving
 
 This would make pillaging in a province with very little unrest kill only little population and produce a nice amount of gold, but pillaging in a province with lots of unrest (i.e. after pillaging) kill much more pop and produce less gold. Pillaging could get unrest above 100 in about two turns, with a decent force of fast units, but raising it above 150 would be very slow.
 
 This way, pillaging is an effective way to increase unrest, but can't lock down a recruitment center for too long; it wouldn't be an effective way to destroy population quickly either. Only fast/pillage bonus units could cause severe unrest when raiding, other units would already be small armies and would have better things to do unless starving. And having even some units with pillage bonus in your starving army would initiate pillage, which would create lots of spare supplies and feed more than just the pillaging units.
 |  
	
		
	
	
	
	
	
	
	| 
	|  Posting Rules |  
	| 
		
		You may not post new threads You may not post replies You may not post attachments You may not edit your posts 
 HTML code is On 
 |  |  |  |  |