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				July 22nd, 2007, 11:11 PM
			
			
			
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 Lieutenant Colonel |  | 
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				 Re: fear question 
 Llamabeast, are you sure that unit isn't a pretender with death magic?
 Death magic adds plus one to fear for each level of death magic. If a unit doesn't have any fear, it kicks in at 5 points of death. I presume that with the horror helmet, it counts the full worth of the death magic.
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				July 23rd, 2007, 05:57 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: fear question 
 I think having a horror helm is like having 5 more levels of death magic, if you like. I think a D1 mage with with a horror helm will end up with fear+1. Haven't checked that recently though, so I may have got confused. |  
	
		
	
	
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				July 23rd, 2007, 08:39 AM
			
			
			
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 General |  | 
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				 Re: fear question 
 Correct! |  
	
		
	
	
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				July 23rd, 2007, 08:42 AM
			
			
			
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 Major General |  | 
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				 Re: fear question 
 Just so you know, two horror helms don't stack    I was trying to give my wurm +10 fear    
Jazzepi |  
	
		
	
	
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				July 23rd, 2007, 08:50 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: fear question 
 All of the fear items give +5 fear, so that equipping any one of them on a non-mage commander will get Fear(0). For a true Fear-monster, think D10 Prince of Death with Horror Helmet, Lantern Shield and the armor that gives fear (don't remember which one that was. Fear(+35) for the win! If you had a non-pretender one like that and got him Legendary Cruelty or Battle Bellow, that would be something... |  
	
		
	
	
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				July 23rd, 2007, 08:54 AM
			
			
			
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 General |  | 
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				 Re: fear question 
 No two identical items stack (like Wine bags). |  
	
		
	
	
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				July 23rd, 2007, 09:12 AM
			
			
			
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 National Security Advisor |  | 
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				 Re: fear question 
 Unless you have three or more slots of the same type, so e.g. a Crone with 4 slots can exploit that by putting 2 wine bags and 2 cauldrons in the order WB-C-WB-C and will get the bonuses from all 4 items stacked. That starts to become a problem when it is done with magic boosters, especially multipath boosters.
 Damn, I need to add that one to the next bug roundup (due later today).
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