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July 22nd, 2007, 11:11 PM
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Lieutenant Colonel
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Join Date: May 2007
Posts: 1,355
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Thanked 5 Times in 4 Posts
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Re: fear question
Llamabeast, are you sure that unit isn't a pretender with death magic?
Death magic adds plus one to fear for each level of death magic. If a unit doesn't have any fear, it kicks in at 5 points of death. I presume that with the horror helmet, it counts the full worth of the death magic.
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July 23rd, 2007, 05:57 AM
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National Security Advisor
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Join Date: Nov 2006
Location: Oxford, UK
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Re: fear question
I think having a horror helm is like having 5 more levels of death magic, if you like. I think a D1 mage with with a horror helm will end up with fear+1. Haven't checked that recently though, so I may have got confused.
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July 23rd, 2007, 08:39 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: fear question
Correct!
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July 23rd, 2007, 08:42 AM
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Major General
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Join Date: Jan 2004
Location: Columbus, OH
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Re: fear question
Just so you know, two horror helms don't stack  I was trying to give my wurm +10 fear
Jazzepi
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July 23rd, 2007, 08:50 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: fear question
All of the fear items give +5 fear, so that equipping any one of them on a non-mage commander will get Fear(0). For a true Fear-monster, think D10 Prince of Death with Horror Helmet, Lantern Shield and the armor that gives fear (don't remember which one that was. Fear(+35) for the win! If you had a non-pretender one like that and got him Legendary Cruelty or Battle Bellow, that would be something...
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July 23rd, 2007, 08:54 AM
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General
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Join Date: Aug 2003
Location: Sweden
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Re: fear question
No two identical items stack (like Wine bags).
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July 23rd, 2007, 09:12 AM
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National Security Advisor
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Join Date: Oct 2003
Location: Helsinki, Finland
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Re: fear question
Unless you have three or more slots of the same type, so e.g. a Crone with 4 slots can exploit that by putting 2 wine bags and 2 cauldrons in the order WB-C-WB-C and will get the bonuses from all 4 items stacked. That starts to become a problem when it is done with magic boosters, especially multipath boosters.
Damn, I need to add that one to the next bug roundup (due later today).
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