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  #1  
Old July 23rd, 2007, 12:35 AM
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Sensori Sensori is offline
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Default Re: Game: Star Fall (open)

Well, even though that turn 75 thing kinda irks me, after thinking about it, I think I still wanna try out Marignon.
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  #2  
Old July 23rd, 2007, 07:22 AM

krpeters krpeters is offline
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Default Re: Game: Star Fall (open)

OK, I'm going to give Patala a swing.

BTW, why have so few people uploaded a pretender yet?
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  #3  
Old July 23rd, 2007, 10:15 AM

hako hako is offline
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Default Re: Game: Star Fall (open)

I'll send mine today at about 21:00 London time (in 7 hours) - still at work :/
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  #4  
Old July 23rd, 2007, 11:18 AM
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Default Re: Game: Star Fall (open)

Dammit, I forgot to even try out a possible Pretender! Let me get to it ASAP.
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  #5  
Old July 26th, 2007, 12:13 PM
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Default Re: Game: Star Fall (open)

To all those out there researching construction right now.

We will pay well for these items.

-Ring of Regen
-The 10 death gem crown that causes +5 fear (it's name escapes me)
-pendant of luck
-starshine skullcap

Let us know if you reach the ability to make these soon.

Jazzepi
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  #6  
Old July 30th, 2007, 11:15 PM
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Lingchih Lingchih is offline
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Default Re: Game: Star Fall (open)

15 Provinces per player? The map is extremely crowded in Midgard's area then. I'll be lucky to take six indies before having to go to war.
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  #7  
Old July 30th, 2007, 11:37 PM
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Default Re: Game: Star Fall (open)

It's crowded everywhere. When I went north, I ran to Ulm very fast. South, I ran to C'tis and Arcoscephale. It's not 15 provinces per player, 10 at most. 5 is more probable. ;p
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  #8  
Old July 30th, 2007, 11:44 PM

Sir_Dr_D Sir_Dr_D is offline
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Default Re: Game: Star Fall (open)

The spacing is just bad. Some nations do have lots of exansion room. That is going to be a problem later on.
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  #9  
Old August 1st, 2007, 11:20 PM
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Default Re: Game: Star Fall (open)

Let it be known that the foul and despicable god of Abysia, Hako has broken our NAP one turn after it was formed! Let it be known that the people of Jomon will bring the fight to the fire eater's doors, and crush them for their treachery.

Only one turn, and already Hako's troops pour across our border. We offered them friendship, and alliance, and they repaid us with treachery.

Jazzepi
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  #10  
Old August 1st, 2007, 11:48 PM

Stryke11 Stryke11 is offline
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Default Re: Game: Star Fall (open)

I'd like to ask a question. It may put me at a strategic disadvantage but I don't care because I doubt I'd win this game anyway, but it seems I have some problem starting, because while many other nations have over ten provinces by now, I only have six - and I have had no early wars with nearby neighbors, like other players. Plus, with the exceptions of the times when I needed a scout or commander, I have hired a mage every turn, but my research is lagging behind, too. My army score is one of the highest, but that hasn't translated to more provinces. Are you guys just more reckless with expansion and send your troops out outnumbered? Because yes, I tend to not send out troops unless I know they can win with little to no losses. Being used to SP, I'm amazed with how quickly out of the gate even nations with relatively unarmored troops have managed. I would just be afraid a loss or Pyhrric victory would stunt me in the long run, but apparently that isn't happening to anyone else.

I guess some advice on starting out would be cool. I don't want to put anyone at a disadvantage, but I think we're far enough along that it wouldn't be too bad. You can PM me though if you think that's an issue.

Thanks!
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