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July 23rd, 2007, 11:11 AM
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Re: A few bless and other questions
I thought the way to use archer decoys was to put them in front *and to the side* of your real troops, so they don't actually get in the way, but they're still nearer and thus targeted first. Since the slaves have 0 prot and are not buffed, they will take more damage. By the time they break, hopefully your real troops are within a round or two of reaching the enemy (or already have) and the dwarves are tired.
KO, in addition to the wooden warriors suggestion, you might also try mind hunting the dwarves with moon priests.
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July 23rd, 2007, 11:44 AM
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Lieutenant Colonel
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Re: A few bless and other questions
From what I hear, the death bless (affliction rate) will affect spells as well. Is this an exploit or an acceptable thing to take advantage of in MP?
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July 23rd, 2007, 12:03 PM
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National Security Advisor
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Re: A few bless and other questions
Everything that isn't a ranged weapon (i.e. doesn't have "range" and "ammo" values) is a melee weapon. Hoofs of the sacred knights' horses will be aflame. A Stone Bird of a sacred thug will be aflame. Ice Blades of Temple Guards will be aflame. The bite of the sacred serpent will also deal fire damage.
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July 23rd, 2007, 12:21 PM
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Re: A few bless and other questions
Well, the affliction rate Does work with normal ranged weapons. Considering the Death bless is considered inferior to the Fire Bless, I'd think that the affliction rate would be acceptable to work with spells.
In reality (for this game, and other fantasy things as well) "Blessing" is the pretender god lending his/her/its power to the sacred unit, so there's no reason why it wouldn't or couldn't buff the units spells also.
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July 23rd, 2007, 12:45 PM
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National Security Advisor
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Re: A few bless and other questions
I'm not sure about flaming hooves. I answered the same question sometime before and said cavalry would have flaming hooves, and I seem to remember I was told I was wrong. I think "bonus" weapons may not get the flaming effect. One way of telling if a weapon is "bonus" is that it doesn't count towards two-weapon penalties.
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July 23rd, 2007, 12:47 PM
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General
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Re: A few bless and other questions
> From what I hear, the death bless (affliction rate) will affect spells as well. Is this an exploit or an acceptable thing to take advantage of in MP?
It was quite recently brought to our attention, and we had a good laugh. I think it is quite fun. For the moment the effect stays. I hope the death weapon effect also affects spell, although I suspect it doesn't. It would be beneficient in my current MP game
@Chris: Archer decoys work mainly on archers, who doesn't reevaluate targets each turn. Thus an archer decoys are useful for making archers fire at them in the beginning of the battle, and then continue to do so when other armies close in. Spellcasters are more flexible and might fire at archer decoys, but will not if there are jucier targets elsewhere. Bladewind can target most units on the battle field and if any of those have little protection and stand in tight formation they will probably be targeted.
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July 23rd, 2007, 03:34 PM
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Major General
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Re: A few bless and other questions
Quote:
Chris_Byler said:
KO, in addition to the wooden warriors suggestion, you might also try mind hunting the dwarves with moon priests.
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In principle that's a good suggestion, since Helheim has zero access to astral. But aren't moon priests S2? Mind Hunt requires S4, and I don't think MA can forge astral boosters unless your pretender is specifically made for it.
'Course you can maybe trade.
-Max
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["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 23rd, 2007, 04:55 PM
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Re: A few bless and other questions
appearently its a tough question, as no one has decisively answered it yet. i would assume though, that it only affects a hand held weapon, much like the protection bonus from earth magic, and therefor kick, fist, hoof, claw and such would not be affected. but i have no way to know.
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July 23rd, 2007, 05:11 PM
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Major General
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Re: A few bless and other questions
About the primary weapon stuff: the only way to know for sure is to turn on debugging flags when you start Dom3. dom3 -dddd (for however many debug levels you want). I've never gotten debugging output to work for me on Windows or I'd check this.
-Max
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Quick Ben - "lol pwned"
["Memories of Ice", by Steven Erikson. Retranslated into l33t.]
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July 23rd, 2007, 07:41 PM
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Re: A few bless and other questions
> appearently its a tough question, as no one has decisively answered it yet. i would assume though, that it only affects a hand held weapon, much like the protection bonus from earth magic, and therefor kick, fist, hoof, claw and such would not be affected. but i have no way to know.
Endo's answer was correct (unless I'm mistaken):
> Everything that isn't a ranged weapon (i.e. doesn't have "range" and "ammo" values) is a melee weapon. Hoofs of the sacred knights' horses will be aflame. A Stone Bird of a sacred thug will be aflame. Ice Blades of Temple Guards will be aflame. The bite of the sacred serpent will also deal fire damage.
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